filename | src/pvr2/vertex.glsl |
changeset | 635:76c63aac3590 |
next | 639:162ee7614b60 |
author | nkeynes |
date | Thu Feb 14 13:54:11 2008 +0000 (16 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Commit render work in progress. Main changes: * Preliminary OSMesa support * Move the generic gl code out to pvr2/ * Implement scene data structure + reader * Remove the 1/z adjustments |
file | annotate | diff | log | raw |
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +00001.2 +++ b/src/pvr2/vertex.glsl Thu Feb 14 13:54:11 2008 +00001.3 @@ -0,0 +1,11 @@1.4 +// Standard PVR2 vertex shader1.5 +1.6 +void main()1.7 +{1.8 + gl_Position.xy = ftransform().xy;1.9 + gl_Position.z = gl_Vertex.z;1.10 + gl_Position.w = 1;1.11 + gl_FrontColor = gl_Color;1.12 + gl_FrontSecondaryColor = gl_SecondaryColor;1.13 + gl_TexCoord[0] = gl_MultiTexCoord0;1.14 +}
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