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lxdream 0.9.1
released Jun 29
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filename test/rendload.c
changeset 297:26fc4446ac09
next561:533f6b478071
author nkeynes
date Wed Oct 10 11:02:04 2007 +0000 (16 years ago)
permissions -rw-r--r--
last change First cut of new GUI
file annotate diff log raw
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/test/rendload.c Wed Oct 10 11:02:04 2007 +0000
1.3 @@ -0,0 +1,138 @@
1.4 +/**
1.5 + * $Id: rendload.c,v 1.1 2007-01-16 11:09:39 nkeynes Exp $
1.6 + *
1.7 + * Scene-save loader support. This is the other side of rendsave.c
1.8 + *
1.9 + * Copyright (c) 2005 Nathan Keynes.
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify
1.12 + * it under the terms of the GNU General Public License as published by
1.13 + * the Free Software Foundation; either version 2 of the License, or
1.14 + * (at your option) any later version.
1.15 + *
1.16 + * This program is distributed in the hope that it will be useful,
1.17 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
1.18 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
1.19 + * GNU General Public License for more details.
1.20 + */
1.21 +
1.22 +#include <stdio.h>
1.23 +#include <errno.h>
1.24 +#include "lib.h"
1.25 +#include "asic.h"
1.26 +#include "pvr.h"
1.27 +
1.28 +char *scene_magic = "%!-lxDream!Scene";
1.29 +
1.30 +#define PVR2_BASE 0xA05F8000
1.31 +
1.32 +#define COPYREG(x) long_write( (PVR2_BASE+x), scene_header.pvr2_regs[(x>>2)] )
1.33 +
1.34 +int pvr2_render_load_scene( FILE *f )
1.35 +{
1.36 + struct {
1.37 + char magic[16];
1.38 + uint32_t version;
1.39 + uint32_t timestamp;
1.40 + uint32_t frame_count;
1.41 + uint32_t pvr2_regs[0x400];
1.42 + uint32_t palette[0x400];
1.43 + } scene_header;
1.44 + uint32_t start = 0xFFFFFFFF, length;
1.45 +
1.46 + if( fread( &scene_header, sizeof(scene_header), 1, f ) != 1 ) {
1.47 + fprintf( stderr, "Failed to read scene header (%s)\n", strerror(errno) );
1.48 + return -1;
1.49 + }
1.50 + if( memcmp( scene_magic, scene_header.magic, 16 ) != 0 ) {
1.51 + fprintf( stderr, "Failed to load scene data: Header not found\n" );
1.52 + fclose(f);
1.53 + return -1;
1.54 + }
1.55 +
1.56 + fprintf( stdout, "Loaded header\n" );
1.57 + /* Load the VRAM sections */
1.58 + while(1) {
1.59 + fread( &start, sizeof(uint32_t), 1, f );
1.60 + if( start == 0xFFFFFFFF ) { /* EOF */
1.61 + break;
1.62 + }
1.63 + fread( &length, sizeof(uint32_t), 1, f );
1.64 + int read = fread( (char *)(0xA5000000 + start), 1, length, f );
1.65 + if( read != length ) {
1.66 + fprintf( stderr, "Failed to load %d bytes at %08X (Got %d - %s)\n",
1.67 + length, start, read, strerror(errno) );
1.68 + fclose(f);
1.69 + return -2;
1.70 + } else {
1.71 + fprintf( stdout, "Loaded %d bytes at %08X\n", length, start );
1.72 + }
1.73 + }
1.74 +
1.75 + /* Copy the fog table */
1.76 + memcpy( (char *)0xA05F8200, ((char *)scene_header.pvr2_regs) + 0x200, 0x200 );
1.77 + /* Copy the palette data */
1.78 + memcpy( (char *)0xA05F9000, scene_header.palette, 4096 );
1.79 + /* And now the other registers */
1.80 + COPYREG(0x018);
1.81 + COPYREG(0x020);
1.82 + COPYREG(0x02C);
1.83 + COPYREG(0x030);
1.84 + COPYREG(0x044);
1.85 + COPYREG(0x048);
1.86 + COPYREG(0x04C);
1.87 + COPYREG(0x05C);
1.88 + COPYREG(0x060);
1.89 + COPYREG(0x064);
1.90 + COPYREG(0x068);
1.91 + COPYREG(0x06C);
1.92 + COPYREG(0x074);
1.93 + COPYREG(0x078);
1.94 + COPYREG(0x07C);
1.95 + COPYREG(0x080);
1.96 + COPYREG(0x084);
1.97 + COPYREG(0x088);
1.98 + COPYREG(0x08C);
1.99 + COPYREG(0x098);
1.100 + COPYREG(0x0B0);
1.101 + COPYREG(0x0B4);
1.102 + COPYREG(0x0B8);
1.103 + COPYREG(0x0BC);
1.104 + COPYREG(0x0C0);
1.105 + COPYREG(0x0E4);
1.106 + COPYREG(0x0F4);
1.107 + COPYREG(0x108);
1.108 + COPYREG(0x110);
1.109 + COPYREG(0x114);
1.110 + COPYREG(0x118);
1.111 + fprintf( stdout, "Load complete\n" );
1.112 + fclose(f);
1.113 +}
1.114 +
1.115 +
1.116 +void pvr2_render_loaded_scene()
1.117 +{
1.118 + asic_clear();
1.119 + long_write( (PVR2_BASE+0x14), 0xFFFFFFFF );
1.120 + asic_wait( EVENT_PVR_RENDER_DONE );
1.121 + asic_clear();
1.122 + asic_wait( EVENT_RETRACE );
1.123 + uint32_t addr = long_read( (PVR2_BASE+0x060) );
1.124 + uint32_t mod = long_read( (PVR2_BASE+0x04C) );
1.125 + long_write( (PVR2_BASE+0x050), addr);
1.126 + long_write( (PVR2_BASE+0x054), addr + (mod<<3) );
1.127 +}
1.128 +
1.129 +
1.130 +int main()
1.131 +{
1.132 + pvr_init();
1.133 + pvr2_render_load_scene(stdin);
1.134 + pvr2_render_loaded_scene();
1.135 + asic_clear();
1.136 + asic_wait(EVENT_RETRACE);
1.137 + asic_clear();
1.138 + asic_wait(EVENT_RETRACE);
1.139 + asic_clear();
1.140 + asic_wait(EVENT_RETRACE);
1.141 +}
.