filename | src/pvr2/scene.h |
changeset | 1140:7dc1c71ece76 |
prev | 1133:f3da7d810d5c |
next | 1151:e1848ca9b5b1 |
author | nkeynes |
date | Tue Oct 26 08:39:02 2010 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Implement fragment shader to support palette textures 'directly', and therefore avoid having to reload all palette textures whenever the palette changes. |
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