filename | src/pvr2/rendsort.c |
changeset | 276:1e594c2804f8 |
prev | 222:541d9d899aba |
next | 318:363935d31859 |
author | nkeynes |
date | Mon Jan 15 08:32:09 2007 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Break vram routines out into pvr2mem.c Initial (untested) implementation of stride textures Hookup YUV converter code in pvr2.c |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/rendsort.c Tue Sep 12 11:54:19 2006 +00001.2 +++ b/src/pvr2/rendsort.c Mon Jan 15 08:32:09 2007 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: rendsort.c,v 1.1 2006-09-12 11:54:19 nkeynes Exp $1.6 + * $Id: rendsort.c,v 1.2 2007-01-12 10:15:06 nkeynes Exp $1.7 *1.8 * PVR2 renderer routines for depth sorted polygons1.9 *1.10 @@ -121,7 +121,7 @@1.11 }1.12 } else if( (entry & 0xE0000000) == 0xA0000000 ) {1.13 /* Sprite(s) */1.14 - int strip_count = (entry >> 25) & 0x0F;1.15 + int strip_count = ((entry >> 25) & 0x0F)+1;1.16 int polygon_length = 4 * vertex_length + context_length;1.17 int i;1.18 for( i=0; i<strip_count; i++ ) {
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