filename | configure.in |
changeset | 1228:8168aa94e6d7 |
prev | 1226:227ceb186ba7 |
next | 1235:8da2f3dad9c0 |
author | nkeynes |
date | Thu Feb 23 15:24:47 2012 +1000 (11 years ago) |
permissions | -rw-r--r-- |
last change | Check for existence of glDrawBuffer (assuming that glReadBuffer will follow). Note only need to guard the common code in gl_fbo.c |
file | annotate | diff | log | raw |
1.1 --- a/configure.in Thu Feb 23 08:49:32 2012 +10001.2 +++ b/configure.in Thu Feb 23 15:24:47 2012 +10001.3 @@ -303,9 +303,9 @@1.4 AC_CHECK_FUNC(glCreateShaderObjectARB, [ AC_DEFINE([HAVE_OPENGL_SHADER_ARB],1,[Have ARB shader support]) ], [])1.5 AC_CHECK_FUNC(glClampColorARB, [ AC_DEFINE([HAVE_OPENGL_CLAMP_COLOR],1,[Have Color Clamp]) ], [])1.6 AC_CHECK_FUNC(glClearDepthf, [ AC_DEFINE([HAVE_OPENGL_CLEAR_DEPTHF],1,[Have glClearDepthf function]) ], [])1.7 -AC_CHECK_FUNC(glAreTexturesResident, [ AC_DEFINE([HAVE_OPENGL_TEX_RESIDENT],1,[Have glAreTexturesResident]) ], [])1.8 +AC_CHECK_FUNC(glAreTexturesResident, [ AC_DEFINE([HAVE_OPENGL_TEX_RESIDENT],1,[Have glAreTexturesResident function]) ], [])1.9 +AC_CHECK_FUNC(glDrawBuffer, [ AC_DEFINE([HAVE_OPENGL_DRAW_BUFFER],1,[Have glDrawBuffer function])], [])1.10 AC_CHECK_FUNC(glTexEnvi, [ AC_DEFINE([HAVE_OPENGL_FIXEDFUNC],1,[Have OpenGL fixed-functionality]) ], [])dnl glTexEnvi is a pretty fair proxy for this.1.11 -
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