filename | src/drivers/gl_fbo.c |
changeset | 1228:8168aa94e6d7 |
prev | 1223:61684ca88599 |
next | 1245:01e0020adf88 |
author | nkeynes |
date | Thu Feb 23 15:24:47 2012 +1000 (11 years ago) |
permissions | -rw-r--r-- |
last change | Check for existence of glDrawBuffer (assuming that glReadBuffer will follow). Note only need to guard the common code in gl_fbo.c |
file | annotate | diff | log | raw |
1.1 --- a/src/drivers/gl_fbo.c Wed Feb 15 18:09:02 2012 +10001.2 +++ b/src/drivers/gl_fbo.c Thu Feb 23 15:24:47 2012 +10001.3 @@ -198,8 +198,10 @@1.4 int attach = -1, i;1.5 for( i=0; i<gl_fbo_max_attachments; i++ ) {1.6 if( fbo[fbo_no].tex_ids[i] == tex_id ) {1.7 +#ifdef HAVE_OPENGL_DRAW_BUFFER1.8 glDrawBuffer(ATTACHMENT_POINT(i));1.9 glReadBuffer(ATTACHMENT_POINT(i));1.10 +#endif1.11 return ATTACHMENT_POINT(i); // already attached1.12 } else if( fbo[fbo_no].tex_ids[i] == -1 && attach == -1 ) {1.13 attach = i;1.14 @@ -213,8 +215,10 @@1.15 glFramebufferTexture2D(GL_FRAMEBUFFER, ATTACHMENT_POINT(attach),1.16 GL_TEXTURE_2D, tex_id, 0 );1.17 /* Set draw/read buffers by default */1.18 +#ifdef HAVE_OPENGL_DRAW_BUFFER1.19 glDrawBuffer(ATTACHMENT_POINT(attach));1.20 glReadBuffer(ATTACHMENT_POINT(attach));1.21 +#endif1.23 return ATTACHMENT_POINT(attach);1.24 }1.25 @@ -345,8 +349,10 @@1.26 {1.27 glBindFramebuffer( GL_FRAMEBUFFER, 0 );1.28 /* Make sure texture attachment is not a current draw/read buffer */1.29 +#ifdef HAVE_OPENGL_DRAW_BUFFER1.30 glDrawBuffer( GL_FRONT );1.31 glReadBuffer( GL_FRONT );1.32 +#endif1.33 display_driver->swap_buffers();1.34 }
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