filename | src/pvr2/glrender.c |
changeset | 1275:83b15705cdde |
prev | 1257:e1314ad3e7cc |
next | 1280:38f2b0e60261 |
author | nkeynes |
date | Tue Mar 20 08:29:38 2012 +1000 (11 years ago) |
permissions | -rw-r--r-- |
last change | More android WIP - Implement onPause/onResume (although resume is not actually working yet) - Implement BGRA => RGBA texture conversion (BGRA doesn't seem to work on the TFP) Boot swirl is now displayed, albeit depth buffering seems to be broken. |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/glrender.c Sun Mar 04 21:28:48 2012 +10001.2 +++ b/src/pvr2/glrender.c Tue Mar 20 08:29:38 2012 +10001.3 @@ -150,6 +150,11 @@1.4 glClearStencil(0);1.5 }1.7 +void pvr2_shutdown_gl_context()1.8 +{1.9 + texcache_gl_shutdown();1.10 +}1.11 +1.12 /**1.13 * Setup the basic context that's shared between normal and modified modes -1.14 * depth, culling
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