filename | src/pvr2/ta.c |
changeset | 100:995e42e96cc9 |
next | 103:9b9cfc5855e0 |
author | nkeynes |
date | Wed Feb 15 13:11:50 2006 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Split pvr2.c out to separate files for TA and renderer, minor renames change pvrdma to use mem_copy_to_sh4 |
file | annotate | diff | log | raw |
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +00001.2 +++ b/src/pvr2/ta.c Wed Feb 15 13:11:50 2006 +00001.3 @@ -0,0 +1,99 @@1.4 +/**1.5 + * $Id: ta.c,v 1.1 2006-02-15 13:11:46 nkeynes Exp $1.6 + *1.7 + * PVR2 Tile Accelerator support. In principle this does a lot more work1.8 + * than is currently implemented - we cheat. A lot.1.9 + *1.10 + * Copyright (c) 2005 Nathan Keynes.1.11 + *1.12 + * This program is free software; you can redistribute it and/or modify1.13 + * it under the terms of the GNU General Public License as published by1.14 + * the Free Software Foundation; either version 2 of the License, or1.15 + * (at your option) any later version.1.16 + *1.17 + * This program is distributed in the hope that it will be useful,1.18 + * but WITHOUT ANY WARRANTY; without even the implied warranty of1.19 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the1.20 + * GNU General Public License for more details.1.21 + */1.22 +1.23 +#include "pvr2/pvr2.h"1.24 +#include "asic.h"1.25 +#include "dream.h"1.26 +1.27 +/** Tile Accelerator */1.28 +1.29 +struct tacmd {1.30 + uint32_t command;1.31 + uint32_t param1;1.32 + uint32_t param2;1.33 + uint32_t texture;1.34 + float alpha;1.35 + float red;1.36 + float green;1.37 + float blue;1.38 +};1.39 +1.40 +struct vertex_type1 {1.41 + uint32_t command;1.42 + float x, y, z;1.43 + uint32_t blank, blank2;1.44 + uint32_t col;1.45 + float f;1.46 +};1.47 +1.48 +/**1.49 + * (Re)initialize the tile accelerator in preparation for the next scene.1.50 + * Normally called immediately before commencing polygon transmission.1.51 + */1.52 +void pvr2_ta_init( void )1.53 +{1.54 +1.55 +}1.56 +1.57 +char pvr2ta_remainder[8];1.58 +unsigned int pvr2_last_poly_type = 0;1.59 +1.60 +/**1.61 + * Write a block of data to the tile accelerator, adding the data to the1.62 + * current scene. We don't make any particular attempt to interpret the data1.63 + * at this stage, deferring that until render time.1.64 + */1.65 +void pvr2_ta_write( char *buf, uint32_t length )1.66 +{1.67 + int i;1.68 + struct tacmd *cmd_list = (struct tacmd *)buf;1.69 + int count = length >> 5;1.70 + for( i=0; i<count; i++ ){1.71 + unsigned int type = (cmd_list[i].command >> 24) & 0xFF;1.72 + if( type == 0xE0 || type == 0xF0 ) {1.73 + struct vertex_type1 *vert = (struct vertex_type1 *)&cmd_list[i];1.74 + DEBUG( "PVR2 vrt: %f %f %f %08X %08X %08X %f", vert->x, vert->y, vert->z, vert->blank, vert->blank2, vert->col, vert->f );1.75 + } else {1.76 + DEBUG( "PVR2 cmd: %08X %08X %08X %08X %08X %08X %08X %08X", cmd_list[i].command, cmd_list[i].param1, cmd_list[i].param2, cmd_list[i].texture, cmd_list[i].alpha, cmd_list[i].red, cmd_list[i].green, cmd_list[i].blue );1.77 + }1.78 + if( type == 0 ) {1.79 + /* End of list */1.80 + switch( pvr2_last_poly_type ) {1.81 + case 0x80: /* Opaque polys */1.82 + asic_event( EVENT_PVR_OPAQUE_DONE );1.83 + break;1.84 + case 0x81: /* Opaque poly modifier */1.85 + asic_event( EVENT_PVR_OPAQUEMOD_DONE );1.86 + break;1.87 + case 0x82: /* Transparent polys */1.88 + asic_event( EVENT_PVR_TRANS_DONE );1.89 + break;1.90 + case 0x83: /* Transparent poly modifier */1.91 + asic_event( EVENT_PVR_TRANSMOD_DONE );1.92 + break;1.93 + case 0x84: /* Punchthrough */1.94 + asic_event( EVENT_PVR_PUNCHOUT_DONE );1.95 + break;1.96 + }1.97 + pvr2_last_poly_type = 0;1.98 + } else if( type >= 0x80 && type <= 0x84 ) {1.99 + pvr2_last_poly_type = type;1.100 + }1.101 + }1.102 +}
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