filename | src/drivers/gl_common.h |
changeset | 477:9a373f2ff009 |
prev | 443:1163eb5c0590 |
next | 545:fdcdcd8b9fd1 |
author | nkeynes |
date | Wed Oct 31 09:10:23 2007 +0000 (16 years ago) |
permissions | -rw-r--r-- |
last change | Add save/restore of render buffers in save states Gzip memory blocks in save states Move front-buffer management back to pvr2 Add screenshot preview when loading save states Various minor fixes and cleanups |
file | annotate | diff | log | raw |
1.1 --- a/src/drivers/gl_common.h Sat Oct 13 04:01:02 2007 +00001.2 +++ b/src/drivers/gl_common.h Wed Oct 31 09:10:23 2007 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: gl_common.h,v 1.4 2007-10-13 04:01:02 nkeynes Exp $1.6 + * $Id: gl_common.h,v 1.5 2007-10-31 09:10:23 nkeynes Exp $1.7 *1.8 * Parent for all X11 display drivers.1.9 *1.10 @@ -31,9 +31,9 @@1.11 gboolean hasRequiredGLExtensions();1.13 /**1.14 - * Generic GL routine to draw the given frame buffer in the display view.1.15 + * Generic GL routine to draw the given frame buffer into a render buffer1.16 */1.17 -gboolean gl_display_frame_buffer( frame_buffer_t frame );1.18 +gboolean gl_load_frame_buffer( frame_buffer_t frame, render_buffer_t buffer );1.20 /**1.21 * Generic GL routine to blank the display view with the specified colour.1.22 @@ -41,14 +41,9 @@1.23 gboolean gl_display_blank( uint32_t colour );1.25 /**1.26 - * Copy the frame buffer contents to the specified texture id1.27 - */1.28 -void gl_frame_buffer_to_tex_rectangle( frame_buffer_t frame, GLuint texid );1.29 -1.30 -/**1.31 * Write a rectangular texture (GL_TEXTURE_RECTANGLE_ARB) to the display frame1.32 */1.33 -void gl_display_tex_rectangle( GLuint texid, uint32_t texwidth, uint32_t texheight, gboolean invert );1.34 +void gl_display_render_buffer( render_buffer_t buffer );1.36 /**1.37 * Redisplay the last frame.1.38 @@ -60,13 +55,15 @@1.39 * has already set the appropriate glReadBuffer(); in other words, unless1.40 * there's only one buffer this needs to be wrapped.1.41 */1.42 -gboolean gl_read_render_buffer( render_buffer_t buffer, unsigned char *target );1.43 +gboolean gl_read_render_buffer( unsigned char *target, render_buffer_t buffer,1.44 + int rowstride, int colour_format );1.47 /****** FBO handling (gl_fbo.c) ******/1.48 gboolean gl_fbo_is_supported();1.49 void gl_fbo_shutdown();1.50 void gl_fbo_init( display_driver_t driver );1.51 +void gl_fbo_detach();1.53 /****** Shader handling (gl_sl.c) *****/1.54 gboolean glsl_is_supported(void);
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