filename | src/pvr2/rendbkg.c |
changeset | 429:e581b90c3fb3 |
prev | 339:95b084ec9cb3 |
next | 540:a3767018a96d |
author | nkeynes |
date | Wed Oct 31 09:10:23 2007 +0000 (16 years ago) |
permissions | -rw-r--r-- |
last change | Add save/restore of render buffers in save states Gzip memory blocks in save states Move front-buffer management back to pvr2 Add screenshot preview when loading save states Various minor fixes and cleanups |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/rendbkg.c Mon Jan 29 11:25:40 2007 +00001.2 +++ b/src/pvr2/rendbkg.c Wed Oct 31 09:10:23 2007 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: rendbkg.c,v 1.6 2007-01-29 11:25:40 nkeynes Exp $1.6 + * $Id: rendbkg.c,v 1.7 2007-10-08 11:52:13 nkeynes Exp $1.7 *1.8 * PVR2 background renderer.1.9 *1.10 @@ -427,6 +427,8 @@1.11 center.x = base[1].x;1.12 center.y = base[1].y;1.13 center.z = (1/base[1].z);1.14 + center.u = base[1].u;1.15 + center.v = base[1].v;1.16 diff0.x = base[0].x - center.x;1.17 diff0.y = base[0].y - center.y;1.18 diff0.z = (1/base[0].z) - center.z;1.19 @@ -586,7 +588,6 @@1.20 struct vertex_unpacked vertex[3];1.21 int screen_vertexes[4] = {0,1,2,3};1.22 struct bkg_scene scene;1.23 - int i,j,k, num_vertexes;1.24 int vertex_length = (mode >> 24) & 0x07;1.25 int cheap_shadow = MMIO_READ( PVR2, RENDER_SHADOW ) & 0x100;1.26 int is_modified = mode & 0x08000000;
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