filename | src/pvr2/glrender.c |
changeset | 1139:9af81878480b |
prev | 1138:3bcb705a7ebc |
next | 1140:7dc1c71ece76 |
author | nkeynes |
date | Sun Oct 24 15:22:59 2010 +1000 (10 years ago) |
permissions | -rw-r--r-- |
last change | Eliminate GL_REPLACE tex mode in favour of GL_MODULATE (by setting colour values to 1.0) - one less case for shaders to care about later |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/glrender.c Sun Oct 24 15:15:27 2010 +10001.2 +++ b/src/pvr2/glrender.c Sun Oct 24 15:22:59 2010 +10001.3 @@ -147,7 +147,10 @@1.4 {1.5 glShadeModel( POLY1_SHADE_MODEL(poly1) );1.6 if( POLY1_TEXTURED(poly1) ) {1.7 - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, pvr2_poly_texblend[POLY2_TEX_BLEND(poly2)] );1.8 + if( POLY2_TEX_BLEND(poly2) == 2 )1.9 + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );1.10 + else1.11 + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );1.12 }1.14 switch( POLY2_FOG_MODE(poly2) ) {
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