filename | src/pvr2/pvr2.h |
changeset | 1282:9f445c5e252b |
prev | 1280:38f2b0e60261 |
next | 1294:52be323fcab4 |
author | nkeynes |
date | Tue Mar 27 08:23:52 2012 +1000 (10 years ago) |
permissions | -rw-r--r-- |
last change | Android: Preserve render buffers when switching away from app. - fix gl_read_render_buffer + gl_load_frame_buffer to work in GLES a) glReadPixels only (guaranteed to) work for GL_RGBA,GL_UNSIGNED_BYTE b) glTexSubImage2D can only load GL_RGBA into a GL_RGBA render buffer. |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/pvr2.h Wed Mar 21 14:45:27 2012 +10001.2 +++ b/src/pvr2/pvr2.h Tue Mar 27 08:23:52 2012 +10001.3 @@ -301,6 +301,15 @@1.4 */1.5 void pvr2_destroy_render_buffers( void );1.7 +/**1.8 + * Preserve render buffers in main memory1.9 + */1.10 +void pvr2_preserve_render_buffers( void );1.11 +1.12 +/**1.13 + * Restore render buffers from a previous call to pvr2_preserve_render_buffers()1.14 + */1.15 +void pvr2_restore_render_buffers( void );1.17 /**1.18 * Structure to hold a complete unpacked vertex (excluding modifier
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