filename | src/bootstrap.h |
changeset | 1109:700c5ab26a63 |
prev | 1100:50e702af9373 |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
file | annotate | diff | log | raw |
1.1 --- a/src/bootstrap.h Mon Feb 15 17:27:14 2010 +10001.2 +++ b/src/bootstrap.h Wed Feb 15 17:54:51 2012 +10001.3 @@ -35,6 +35,7 @@1.4 #define BOOTSTRAP_MAGIC_SIZE 321.6 #define BINARY_LOAD_ADDR 0x8C0100001.7 +#define BINARY_MAX_SIZE (0x8D000000 - BINARY_LOAD_ADDR)1.9 /**1.10 * Bootstrap header structure
.