filename | src/clock.h |
changeset | 814:f1a21df54e19 |
prev | 736:a02d1475ccfd |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
file | annotate | diff | log | raw |
1.1 --- a/src/clock.h Mon Jul 14 07:44:42 2008 +00001.2 +++ b/src/clock.h Wed Feb 15 17:54:51 2012 +10001.3 @@ -29,7 +29,7 @@1.4 #define MHZ1.5 #define KHZ1.6 #define SH4_BASE_RATE 200 MHZ1.7 -#define ARM_BASE_RATE 33 MHZ1.8 +#define ARM_BASE_RATE 2 MHZ1.9 #define PVR2_DOT_CLOCK 27068 KHZ1.11 extern uint32_t sh4_freq;
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