filename | src/drivers/input_lirc.c |
changeset | 1075:1a21750d300c |
prev | 1050:7d88277590d9 |
next | 1296:30ecee61f811 |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
file | annotate | diff | log | raw |
1.1 --- a/src/drivers/input_lirc.c Sun Jun 28 01:45:16 2009 +00001.2 +++ b/src/drivers/input_lirc.c Wed Feb 15 17:54:51 2012 +10001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: $1.6 + * $Id$1.7 *1.8 * LIRC input device support1.9 *1.10 @@ -142,7 +142,6 @@1.11 //loop through all queued commands1.12 while ((ret = lirc_nextcode(&code)) == 0 && code != NULL)1.13 {1.14 - INFO("LIRC code (%s)", code);1.15 //code contains id, repeat count, and keysym separated by spaces1.16 gchar **code_split = g_strsplit(code, " ", 4);
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