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lxdream.org :: lxdream/src/drivers/video_gl.h :: diff
lxdream 0.9.1
released Jun 29
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filename src/drivers/video_gl.h
changeset 1222:a4545699a82b
prev1159:580436b01b6c
next1236:d93175c36387
author nkeynes
date Wed Feb 15 17:54:51 2012 +1000 (8 years ago)
permissions -rw-r--r--
last change Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for
systems that don't provide the latter (and there's not really much
difference anyway).
Add macro wrangling for GL_DEPTH24_STENCIL8 format
file annotate diff log raw
1.1 --- a/src/drivers/video_gl.h Wed Jan 19 17:50:09 2011 +1000
1.2 +++ b/src/drivers/video_gl.h Wed Feb 15 17:54:51 2012 +1000
1.3 @@ -39,12 +39,12 @@
1.4 void gl_display_blank( uint32_t colour );
1.5
1.6 /**
1.7 - * Write a rectangular texture (GL_TEXTURE_RECTANGLE_ARB) to the display frame
1.8 + * Write a rectangular texture (GL_TEXTURE_2D) to the display frame
1.9 */
1.10 void gl_display_render_buffer( render_buffer_t buffer );
1.11
1.12 /**
1.13 - * Write a rectangular texture (GL_TEXTURE_RECTANGLE_ARB) to the display frame
1.14 + * Write a rectangular texture (GL_TEXTURE_2D) to the display frame
1.15 */
1.16 void gl_texture_window( int width, int height, int tex_id, gboolean inverted );
1.17
.