filename | src/drivers/video_gl.h |
changeset | 1222:a4545699a82b |
prev | 1159:580436b01b6c |
next | 1236:d93175c36387 |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (9 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
file | annotate | diff | log | raw |
1.1 --- a/src/drivers/video_gl.h Wed Jan 19 17:50:09 2011 +10001.2 +++ b/src/drivers/video_gl.h Wed Feb 15 17:54:51 2012 +10001.3 @@ -39,12 +39,12 @@1.4 void gl_display_blank( uint32_t colour );1.6 /**1.7 - * Write a rectangular texture (GL_TEXTURE_RECTANGLE_ARB) to the display frame1.8 + * Write a rectangular texture (GL_TEXTURE_2D) to the display frame1.9 */1.10 void gl_display_render_buffer( render_buffer_t buffer );1.12 /**1.13 - * Write a rectangular texture (GL_TEXTURE_RECTANGLE_ARB) to the display frame1.14 + * Write a rectangular texture (GL_TEXTURE_2D) to the display frame1.15 */1.16 void gl_texture_window( int width, int height, int tex_id, gboolean inverted );
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