filename | src/eventq.h |
changeset | 1119:45602839e067 |
prev | 1112:4cac5e474d4c |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (10 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
file | annotate | diff | log | raw |
1.1 --- a/src/eventq.h Tue Jul 13 18:23:16 2010 +10001.2 +++ b/src/eventq.h Wed Feb 15 17:54:51 2012 +10001.3 @@ -71,6 +71,11 @@1.4 */1.5 void event_execute();1.7 +/**1.8 + * Initialize the event queue.1.9 + */1.10 +void event_init();1.11 +1.12 #define MAX_EVENT_ID 1281.14 /* Events 1..96 are defined as the corresponding ASIC events. */
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