filename | src/maple/mouse.c |
changeset | 1072:d82e04e6d497 |
prev | 1034:7044e01148f0 |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
file | annotate | diff | log | raw |
1.1 --- a/src/maple/mouse.c Wed Jun 24 02:41:12 2009 +00001.2 +++ b/src/maple/mouse.c Wed Feb 15 17:54:51 2012 +10001.3 @@ -60,7 +60,7 @@1.4 static struct mouse_device base_mouse = {1.5 { MAPLE_DEVICE_TAG, &mouse_class,1.6 MOUSE_IDENT, MOUSE_VERSION,1.7 - NULL, NULL, mouse_attach, mouse_detach, maple_default_destroy,1.8 + NULL, mouse_attach, mouse_detach, maple_default_destroy,1.9 mouse_clone, NULL, NULL, mouse_get_cond, NULL, NULL, NULL, NULL, NULL, NULL },1.10 0, {0,0,0,0,0,0,0,0},1.11 };
.