1.1 --- a/src/pvr2/render.c Wed Mar 15 13:16:50 2006 +0000
1.2 +++ b/src/pvr2/render.c Thu Mar 16 12:42:39 2006 +0000
1.5 - * $Id: render.c,v 1.3 2006-03-15 13:16:50 nkeynes Exp $
1.6 + * $Id: render.c,v 1.4 2006-03-16 12:42:39 nkeynes Exp $
1.8 * PVR2 Renderer support. This is where the real work happens.
1.11 glBegin( GL_TRIANGLES );
1.13 glBegin( GL_TRIANGLE_STRIP );
1.14 - fprintf( stderr, "Begin %d\n", expect_vertexes );
1.16 case PVR2_CMD_VERTEX_LAST:
1.17 case PVR2_CMD_VERTEX:
1.18 @@ -282,17 +281,13 @@
1.21 struct pvr2_vertex_basic *vertex = (struct pvr2_vertex_basic *)cmd_ptr;
1.22 - fprintf( stderr, "(%f,%f,%f)", vertex->x, vertex->y, vertex->z );
1.24 - fprintf( stderr, "{%f,%f}", vertex->s, vertex->t );
1.25 glTexCoord2f( vertex->s, vertex->t );
1.27 - fprintf( stderr, "\n" );
1.28 glVertex3f( vertex->x, vertex->y, vertex->z );
1.30 if( expect_vertexes == 0 ) {
1.32 - fprintf( stderr, "End" );