1.1 --- a/src/pvr2/glrender.c Mon Jan 17 21:22:06 2011 +1000
1.2 +++ b/src/pvr2/glrender.c Wed Jan 19 10:45:06 2011 +1000
1.4 #include "pvr2/scene.h"
1.5 #include "pvr2/tileiter.h"
1.8 +#include "OpenGL/CGLCurrent.h"
1.9 +#include "OpenGL/CGLMacro.h"
1.11 +static CGLContextObj CGL_MACRO_CONTEXT;
1.14 #define IS_EMPTY_TILE_LIST(p) ((*((uint32_t *)(pvr2_main_ram+(p))) >> 28) == 0x0F)
1.16 int pvr2_poly_depthmode[8] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
1.22 + CGL_MACRO_CONTEXT = CGLGetCurrentContext();
1.24 texcache_gl_init(); // Allocate texture IDs
1.25 glDisable( GL_CULL_FACE );
1.26 glEnable( GL_BLEND );