1.1 --- a/src/pvr2/gl_sl.c Fri Jan 28 16:14:57 2011 +1000
1.2 +++ b/src/pvr2/gl_sl.c Thu Jan 26 20:16:51 2012 +1000
1.5 glShaderSource( shader, 1, &source, NULL );
1.6 glCompileShader(shader);
1.7 - ok = glsl_check_shader_error( "Failed to compile vertex shader", glsl_vert_shader );
1.8 + ok = glsl_check_shader_error( "Failed to compile vertex shader", shader );
1.10 glDeleteShader(shader);
1.11 return INVALID_SHADER;
1.14 glShaderSource( shader, 1, &source, NULL );
1.15 glCompileShader(shader);
1.16 - ok = glsl_check_shader_error( "Failed to compile fragment shader", glsl_frag_shader );
1.17 + ok = glsl_check_shader_error( "Failed to compile fragment shader", shader );
1.19 glDeleteShader(shader);
1.20 return INVALID_SHADER;
1.25 -int glsl_get_version()
1.26 +const char *glsl_get_version()
1.34 -gl_program_t glsl_create_program( gl_shader_t vertex, gl_shader_t fragment )
1.35 +gl_program_t glsl_create_program( gl_shader_t *shaderv )