filename | src/pvr2/glrender.c |
changeset | 1257:e1314ad3e7cc |
prev | 1256:a9d29fe74bf3 |
next | 1275:83b15705cdde |
author | nkeynes |
date | Sun Mar 04 21:28:48 2012 +1000 (10 years ago) |
permissions | -rw-r--r-- |
last change | Fix have_shaders in glrender.c Set negative fog for lut when using shaders |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/glrender.c Sun Mar 04 21:10:12 2012 +10001.2 +++ b/src/pvr2/glrender.c Sun Mar 04 21:28:48 2012 +10001.3 @@ -115,6 +115,7 @@1.4 */1.5 void pvr2_setup_gl_context()1.6 {1.7 + have_shaders = display_driver->capabilities.has_sl;1.8 #ifdef APPLE_BUILD1.9 CGL_MACRO_CONTEXT = CGLGetCurrentContext();1.10 #endif
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