filename | src/pvr2/scene.c |
changeset | 1257:e1314ad3e7cc |
prev | 1240:190df8a791ca |
next | 1298:d0eb2307b847 |
author | nkeynes |
date | Sun Mar 04 21:28:48 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Fix have_shaders in glrender.c Set negative fog for lut when using shaders |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/scene.c Tue Feb 28 17:25:26 2012 +10001.2 +++ b/src/pvr2/scene.c Sun Mar 04 21:28:48 2012 +10001.3 @@ -385,8 +385,11 @@1.4 uint32_t index = pvr2_scene.poly_array[i].vertex_index;1.5 if( mode == PVR2_POLY_FOG_LOOKUP ) {1.6 for( j=0; j<pvr2_scene.poly_array[i].vertex_count; j++ ) {1.7 - pvr2_scene.vertex_array[index+j].offset_rgba[3] =1.8 - scene_compute_lut_fog_vertex( pvr2_scene.vertex_array[index+j].z, fog_density, fog_table );1.9 + float fog = scene_compute_lut_fog_vertex( pvr2_scene.vertex_array[index+j].z, fog_density, fog_table );1.10 + if( display_driver->capabilities.has_sl )1.11 + pvr2_scene.vertex_array[index+j].offset_rgba[3] = -fog;1.12 + else1.13 + pvr2_scene.vertex_array[index+j].offset_rgba[3] = fog;1.14 }1.15 } else if( mode == PVR2_POLY_FOG_LOOKUP2 ) {1.16 for( j=0; j<pvr2_scene.poly_array[i].vertex_count; j++ ) {
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