1.1 --- a/src/pvr2/pvr2.h Sun Mar 04 21:10:12 2012 +1000
1.2 +++ b/src/pvr2/pvr2.h Tue Mar 20 17:54:58 2012 +1000
1.5 void pvr2_setup_gl_context();
1.7 +void pvr2_shutdown_gl_context();
1.9 void render_backplane( uint32_t *polygon, uint32_t width, uint32_t height, uint32_t mode );
1.11 void render_autosort_tile( pvraddr_t tile_entry, int render_mode );
1.12 @@ -320,10 +322,10 @@
1.15 * Flush all textures and delete. The cache will be non-functional until
1.16 - * the next call to texcache_init(). This would typically be done if
1.17 + * the next call to texcache_gl_init(). This would typically be done if
1.18 * switching GL targets.
1.20 -void texcache_shutdown( void );
1.21 +void texcache_gl_shutdown( void );
1.24 * Flush (ie free) all textures.