1.1 --- a/src/drivers/gl_fbo.c Mon Oct 08 11:52:13 2007 +0000
1.2 +++ b/src/drivers/gl_fbo.c Thu Oct 11 11:08:36 2007 +0000
1.5 - * $Id: gl_fbo.c,v 1.3 2007-10-08 11:49:35 nkeynes Exp $
1.6 + * $Id: gl_fbo.c,v 1.4 2007-10-11 11:08:36 nkeynes Exp $
1.8 * GL framebuffer-based driver shell. This requires the EXT_framebuffer_object
1.9 * extension, but is much nicer/faster/etc than pbuffers when it's available.
1.11 glEnable( GL_TEXTURE_RECTANGLE_ARB );
1.12 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, buffer->buf_id );
1.13 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
1.14 + glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
1.15 + glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
1.16 glDrawBuffer( GL_FRONT );
1.17 glReadBuffer( GL_FRONT );
1.18 glDisable( GL_ALPHA_TEST );
1.19 @@ -265,13 +267,13 @@
1.20 glBlendFunc( GL_ONE, GL_ZERO );
1.21 glDisable( GL_DEPTH_TEST );
1.22 glBegin( GL_QUADS );
1.23 - glTexCoord2i( 0, buffer->height );
1.24 + glTexCoord2i( 0.5, buffer->height-0.5 );
1.25 glVertex2f( 0.0, 0.0 );
1.26 - glTexCoord2i( buffer->width, buffer->height );
1.27 + glTexCoord2i( buffer->width-0.5, buffer->height-0.5 );
1.28 glVertex2f( buffer->width, 0.0 );
1.29 - glTexCoord2i( buffer->width, 0 );
1.30 + glTexCoord2i( buffer->width-0.5, 0 );
1.31 glVertex2f( buffer->width, buffer->height );
1.32 - glTexCoord2i( 0, 0 );
1.33 + glTexCoord2i( 0.5, 0.5 );
1.34 glVertex2f( 0.0, buffer->height );
1.36 glDisable( GL_TEXTURE_RECTANGLE_ARB );