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lxdream.org :: lxdream/src/drivers/video_gl.h
lxdream 0.9.1
released Jun 29
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filename src/drivers/video_gl.h
changeset 1236:d93175c36387
prev1222:a4545699a82b
next1246:887f7b0ac7f3
author nkeynes
date Fri Mar 02 23:49:10 2012 +1000 (12 years ago)
permissions -rw-r--r--
last change Android WIP:
* Rename gui_jni.c to gui_android.c - now quite android specific.
* Implement generic EGL driver with very minimal Java wrapper
* Run emulation in separate thread, and implement simple queue for
inter-thread communication.
* Add menu/action-bar items for start + reset
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     1 /**
     2  * $Id$
     3  *
     4  * Common GL code that doesn't depend on a specific implementation
     5  *
     6  * Copyright (c) 2005 Nathan Keynes.
     7  *
     8  * This program is free software; you can redistribute it and/or modify
     9  * it under the terms of the GNU General Public License as published by
    10  * the Free Software Foundation; either version 2 of the License, or
    11  * (at your option) any later version.
    12  *
    13  * This program is distributed in the hope that it will be useful,
    14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  * GNU General Public License for more details.
    17  */
    19 #ifndef lxdream_video_gl_H
    20 #define lxdream_video_gl_H 1
    22 #ifdef __cplusplus
    23 extern "C" {
    24 #endif
    26 extern uint32_t video_width, video_height;
    28 /**
    29  * Set the video size used by the frame blits
    30  */
    31 void gl_set_video_size( uint32_t width, uint32_t height );
    33 /**
    34  * Generic GL routine to draw the given frame buffer into a texture
    35  */
    36 gboolean gl_load_frame_buffer( frame_buffer_t frame, int tex_id );
    38 /**
    39  * Reset the GL state to its initial values
    40  */
    41 void gl_reset_state();
    43 /**
    44  * Generic GL routine to blank the display view with the specified colour.
    45  */
    46 void gl_display_blank( uint32_t colour );
    48 /**
    49  * Write a rectangular texture (GL_TEXTURE_2D) to the display frame
    50  */
    51 void gl_display_render_buffer( render_buffer_t buffer );
    53 /**
    54  * Write a rectangular texture (GL_TEXTURE_2D) to the display frame
    55  */
    56 void gl_texture_window( int width, int height, int tex_id, gboolean inverted );
    58 /**
    59  * Convert window coordinates to dreamcast device coords (640x480) using the 
    60  * same viewable area as gl_texture_window.
    61  * If the coordinates are outside the viewable area, the result is -1,-1.
    62  */ 
    63 void gl_window_to_system_coords( int *x, int *y );
    65 /**
    66  * Generic GL read_render_buffer. This function assumes that the caller
    67  * has already set the appropriate glReadBuffer(); in other words, unless
    68  * there's only one buffer this needs to be wrapped.
    69  */
    70 gboolean gl_read_render_buffer( unsigned char *target, render_buffer_t buffer, 
    71                                 int rowstride, int colour_format );
    74 /****** FBO handling (gl_fbo.c) ******/
    75 gboolean gl_fbo_is_supported();
    76 void gl_fbo_shutdown();
    77 void gl_fbo_init( display_driver_t driver );
    78 void gl_fbo_detach();
    80 /** VBO/VAR handling (gl_vbo.c) ******/
    81 void gl_vbo_init( display_driver_t driver );
    83 /* Set the fallback vertex buffer handling, for drivers with no GL */
    84 void gl_vbo_fallback_init( display_driver_t driver );
    86 #ifdef __cplusplus
    87 }
    88 #endif
    90 #endif /* !lxdream_video_gl_H */
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