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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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gl_sl.c1229:dc935eee97678 yearsnkeynesAdd missing float uniform type
glrender.c1233:06923d1020de8 yearsnkeynesFix non-shader rendering
glutil.c1223:61684ca885998 yearsnkeynesAdd extension wrangling for max colour attachments
glutil.h1223:61684ca885998 yearsnkeynesAdd extension wrangling for max colour attachments
pvr2.c1157:20053990db619 yearsnkeynesRip out force_vsync - this didn't work even if it was turned on, which it
pvr2.h1233:06923d1020de8 yearsnkeynesFix non-shader rendering
pvr2mem.c1067:d3c00ffccfcd11 yearsnkeynesNo-op merge lxdream-mem to tip to remove head (Long since merged in
pvr2mmio.h931:430048ea8b7111 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c934:3acd3b3ee6d111 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
rendsort.c1154:5225c7c059ce9 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
scene.c1159:580436b01b6c9 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
scene.h1159:580436b01b6c9 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
shaders.glsl1232:e5b12e2fe6ba8 yearsnkeynesRemove most of the remaining fixed-functionality in the shader rendering
tacore.c1145:45674791c6ad9 yearsnkeynesIntroduce tile iterators to simplify processing of the tile lists
texcache.c1233:06923d1020de8 yearsnkeynesFix non-shader rendering
tileiter.h1153:00e507e4025c9 yearsnkeynesRevert changes from r1151 that went in by accident (not ready from
yuv.c736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
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