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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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fragment.glsl635:76c63aac359015 yearsnkeynesCommit render work in progress. Main changes:
gl_sl.c635:76c63aac359015 yearsnkeynesCommit render work in progress. Main changes:
gl_slsrc.c652:231ca5cbd39715 yearsnkeynesFix perspective correction (at least for those with shader support)
glrender.c651:95a9cf98785b15 yearsnkeynesEnsure depth buffer is unmasked before clearig
glutil.c645:a7392098299c15 yearsnkeynesMore refactor work in progress - nearly done now
glutil.h636:2ccf94f966fc15 yearsnkeynesUpdate svn:keywords
pvr2.c649:620c5c6496b515 yearsnkeynesUse maxz rather than minz for tri sorting (better results atm)
pvr2.h649:620c5c6496b515 yearsnkeynesUse maxz rather than minz for tri sorting (better results atm)
pvr2mem.c645:a7392098299c15 yearsnkeynesMore refactor work in progress - nearly done now
pvr2mmio.h649:620c5c6496b515 yearsnkeynesUse maxz rather than minz for tri sorting (better results atm)
rendbkg.c649:620c5c6496b515 yearsnkeynesUse maxz rather than minz for tri sorting (better results atm)
rendsave.c561:533f6b47807115 yearsnkeynesEnable Id keyword on all source files
rendsort.c650:80568a7a1ec715 yearsnkeynesUse max-z rather than min-z for tri sort (still wrong for some cases of course,
scene.c648:ef9aa5cba86f15 yearsnkeynesPut the 1/z back in for the moment
scene.h645:a7392098299c15 yearsnkeynesMore refactor work in progress - nearly done now
tacore.c645:a7392098299c15 yearsnkeynesMore refactor work in progress - nearly done now
texcache.c647:d6fecb7750b915 yearsnkeynesAdd string.h
vertex.glsl652:231ca5cbd39715 yearsnkeynesFix perspective correction (at least for those with shader support)
yuv.c561:533f6b47807115 yearsnkeynesEnable Id keyword on all source files
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