filename | src/pvr2/vertex.glsl |
changeset | 652:231ca5cbd397 |
prev | 645:a7392098299c |
next | 1066:ddffe9d2b332 |
author | nkeynes |
date | Wed Mar 26 11:56:12 2008 +0000 (16 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Fix perspective correction (at least for those with shader support) |
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1 // Standard PVR2 vertex shader
3 void main()
4 {
5 vec4 tmp = ftransform();
6 float w = gl_Vertex.z;
7 gl_Position = tmp * w;
8 gl_FrontColor = gl_Color;
9 gl_FrontSecondaryColor = gl_SecondaryColor;
10 gl_TexCoord[0] = gl_MultiTexCoord0;
11 }
.