filename | src/drivers/vertex.glsl |
changeset | 405:570d93abb5b7 |
author | nkeynes |
date | Fri Jan 11 00:36:07 2008 +0000 (16 years ago) |
branch | lxdream-mmu |
permissions | -rw-r--r-- |
last change | Fix compile error on MacOSX |
view | annotate | diff | log | raw |
1 // Standard PVR2 vertex shader
3 void main()
4 {
5 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
6 }
.