filename | src/pvr2/gl_slsrc.c |
changeset | 635:76c63aac3590 |
next | 639:162ee7614b60 |
author | nkeynes |
date | Thu Feb 14 14:06:41 2008 +0000 (16 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Update svn:keywords |
view | annotate | diff | log | raw |
1 /**
2 * This file is automatically generated - do not edit
3 */
5 const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\
6 \n\
7 void main()\n\
8 {\n\
9 gl_Position.xy = ftransform().xy;\n\
10 gl_Position.z = gl_Vertex.z;\n\
11 gl_Position.w = 1;\n\
12 gl_FrontColor = gl_Color;\n\
13 gl_FrontSecondaryColor = gl_SecondaryColor;\n\
14 gl_TexCoord[0] = gl_MultiTexCoord0;\n\
15 }\n\
16 ";
18 const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\
19 \n\
20 void main()\n\
21 {\n\
22 gl_FragColor = gl_Color;\n\
23 gl_FragDepth = gl_FragCoord.z;\n\
24 }";
.