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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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gl_sl.c1248:0ea1904e2b1412 yearsnkeynesAssume that shaders are available on GLES2 (true by definition)
glrender.c1251:b8ab59d3975612 yearsnkeynesSupport depth component 16 as well as 24 (add capability flag for the available bits)
glutil.c1248:0ea1904e2b1412 yearsnkeynesAssume that shaders are available on GLES2 (true by definition)
glutil.h1245:01e0020adf8812 yearsnkeynesAndroid WIP:
pvr2.c1157:20053990db6113 yearsnkeynesRip out force_vsync - this didn't work even if it was turned on, which it
pvr2.h1233:06923d1020de12 yearsnkeynesFix non-shader rendering
pvr2mem.c1067:d3c00ffccfcd14 yearsnkeynesNo-op merge lxdream-mem to tip to remove head (Long since merged in
pvr2mmio.h931:430048ea8b7115 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c934:3acd3b3ee6d115 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
rendsort.c1154:5225c7c059ce13 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
scene.c1240:190df8a791ca12 yearsnkeynesImplement display output for the GLES2 case (no fixed function
scene.h1159:580436b01b6c13 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
shaders.glsl1252:2fb29172ee7912 yearsnkeynesInclude precision spec for GLES only
tacore.c1145:45674791c6ad13 yearsnkeynesIntroduce tile iterators to simplify processing of the tile lists
texcache.c1236:d93175c3638712 yearsnkeynesFactor video_width/video_height out into video_gl.c
tileiter.h1153:00e507e4025c13 yearsnkeynesRevert changes from r1151 that went in by accident (not ready from
yuv.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
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