Search :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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glrender.c1280:38f2b0e6026110 yearsnkeynesMake sure we destroy the render buffers as part of the GL shutdown (fixes
glutil.c1296:30ecee61f8119 yearsnkeynesChange glib includes to #include <glib.h> rather than the individual
glutil.h1287:dac8f363f1fe10 yearsnkeynesAdd support for Nokia N900
pvr2.c1291:8884bf45f01010 yearsnkeynesHandle corner case in pvr2_run_slice when we've previously slightly overrun
pvr2.h1294:52be323fcab49 yearsnkeynesInvalidate render buffers when vram32 region is written from DMA / store
pvr2mem.c1294:52be323fcab49 yearsnkeynesInvalidate render buffers when vram32 region is written from DMA / store
pvr2mmio.h931:430048ea8b7113 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c934:3acd3b3ee6d113 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
rendsort.c1154:5225c7c059ce11 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
scene.c1257:e1314ad3e7cc10 yearsnkeynesFix have_shaders in glrender.c
scene.h1159:580436b01b6c11 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
shaders.glsl1252:2fb29172ee7910 yearsnkeynesInclude precision spec for GLES only
tacore.c1145:45674791c6ad11 yearsnkeynesIntroduce tile iterators to simplify processing of the tile lists
texcache.c1282:9f445c5e252b10 yearsnkeynesAndroid: Preserve render buffers when switching away from app.
tileiter.h1153:00e507e4025c11 yearsnkeynesRevert changes from r1151 that went in by accident (not ready from
yuv.c736:a02d1475ccfd14 yearsnkeynesRe-indent everything consistently