Search
lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
Download Now
/src/pvr2/
[parent directory]  
fragment.glsl635:76c63aac359016 yearsnkeynesCommit render work in progress. Main changes:
gl_sl.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
glrender.c847:2089244671d215 yearsnkeynesFog work-in-progress
glutil.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
glutil.h736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
pvr2.c805:b355f7b3ff2e15 yearsnkeynesAdd ability to bind a render buffer to a texture, with output going to the texture.
pvr2.h827:d333f424872715 yearsnkeynesAdjust the hclip when the horizontal scaler is active
pvr2mem.c834:7682ceeb930915 yearsnkeynesFix DMA/SQ writes to the VRAM32 region
pvr2mmio.h847:2089244671d215 yearsnkeynesFog work-in-progress
rendsave.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
rendsort.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
scene.c847:2089244671d215 yearsnkeynesFog work-in-progress
scene.h847:2089244671d215 yearsnkeynesFog work-in-progress
tacore.c801:92b518a2e91515 yearsnkeynesUnroll first iteration of the bounding loop in ta_commit_polygon - more to
texcache.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
vertex.glsl847:2089244671d215 yearsnkeynesFog work-in-progress
yuv.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
.