Search
lxdream.org :: lxdream/src/display.h
lxdream 0.9.1
released Jun 29
Download Now
filename src/display.h
changeset 1076:18c164e8aec4
prev1072:d82e04e6d497
next1134:f502f3d32f90
author nkeynes
date Sun Dec 20 21:19:09 2009 +1000 (14 years ago)
permissions -rw-r--r--
last change Make sure there's a trailing new-line after the cpu registers are printed
view annotate diff log raw
     1 /**
     2  * $Id$
     3  *
     4  * The PC side of the video support (responsible for actually displaying / 
     5  * rendering frames)
     6  *
     7  * Copyright (c) 2005 Nathan Keynes.
     8  *
     9  * This program is free software; you can redistribute it and/or modify
    10  * it under the terms of the GNU General Public License as published by
    11  * the Free Software Foundation; either version 2 of the License, or
    12  * (at your option) any later version.
    13  *
    14  * This program is distributed in the hope that it will be useful,
    15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    17  * GNU General Public License for more details.
    18  */
    20 #ifndef lxdream_display_H
    21 #define lxdream_display_H 1
    23 #define GL_GLEXT_PROTOTYPES 1
    25 #include <stdint.h>
    26 #include <stdio.h>
    27 #include <glib.h>
    28 #include "lxdream.h"
    29 #include "gettext.h"
    30 #include "config.h"
    31 #ifdef APPLE_BUILD
    32 #include <OpenGL/gl.h>
    33 #include <OpenGL/glext.h>
    34 #else
    35 #include <GL/gl.h>
    36 #include <GL/glext.h>
    37 #endif
    39 #ifdef __cplusplus
    40 extern "C" {
    41 #endif
    43 /**
    44  * Supported colour formats. Note that BGRA4444 is only ever used for texture
    45  * rendering (it's not valid for display purposes).
    46  */
    47 #define COLFMT_BGRA1555  0
    48 #define COLFMT_RGB565    1
    49 #define COLFMT_BGRA4444  2
    50 #define COLFMT_YUV422    3 /* 8-bit YUV (texture source only) */
    51 #define COLFMT_BGR888    4 /* 24-bit BGR */
    52 #define COLFMT_BGRA8888  5
    53 #define COLFMT_INDEX4    6 /* 4 bit indexed colour (texture source only) */
    54 #define COLFMT_INDEX8    7 /* 8-bit indexed colour (texture source only) */
    55 #define COLFMT_BGR0888   8 /* 32-bit BGR */
    56 #define COLFMT_RGB888    9 /* 24-bit RGB (ie GL native) */
    58 /**
    59  * The standard display size (for the purposes of mouse inputs, etc, is 640x480 -
    60  * events should be adjusted accordingly if this is not the actual window size.
    61  */ 
    62 #define DISPLAY_WIDTH 640
    63 #define DISPLAY_HEIGHT 480
    65 struct colour_format {
    66     GLint type, format, int_format;
    67     int bpp;
    68 };
    69 extern struct colour_format colour_formats[];
    71 extern int colour_format_bytes[];
    73 /**
    74  * Structure to hold pixel data held in GL buffers.
    75  */
    76 struct render_buffer {
    77     uint32_t width;
    78     uint32_t height;
    79     uint32_t rowstride;
    80     uint32_t colour_format;
    81     sh4addr_t address; /* Address buffer was rendered to, or -1 for unrendered */
    82     uint32_t size; /* Size of buffer in bytes, must be width*height*bpp */
    83     gboolean inverted;/* True if the buffer is upside down */
    84     uint32_t scale;
    85     GLuint tex_id;    /* texture bound to render buffer, if any (0 = none). 
    86                        * The render buffer does not own the texture */
    87     unsigned int buf_id; /* driver-specific buffer id, if applicable */
    88     gboolean flushed; /* True if the buffer has been flushed to vram */
    89 };
    91 /**
    92  * Structure to hold pixel data stored in pvr2 vram, as opposed to data in
    93  * GL buffers.
    94  */
    95 struct frame_buffer {
    96     uint32_t width;
    97     uint32_t height;
    98     uint32_t rowstride;
    99     uint32_t colour_format;
   100     sh4addr_t address;
   101     uint32_t size; /* Size of buffer in bytes, must be width*height*bpp */
   102     gboolean inverted;/* True if the buffer is upside down */
   103     unsigned char *data;
   104 };
   106 struct display_capabilities {
   107     int stencil_bits; /* 0 = no stencil buffer */
   108 };
   110 /**
   111  * Core video driver - exports function to setup a GL context, as well as handle
   112  * keyboard input and display resultant output.
   113  */
   114 typedef struct display_driver {
   115     char *name;
   116     /**
   117      * Short (<60 chars) description of the driver. This should be marked for
   118      * localization.
   119      */
   120     char *description;
   121     /**
   122      * Initialize the driver. This is called only once at startup time, and
   123      * is guaranteed to be called before any other methods.
   124      * @return TRUE if the driver was successfully initialized, otherwise
   125      * FALSE.
   126      */
   127     gboolean (*init_driver)(void);
   129     /**
   130      * Cleanly shutdown the driver. Normally only called at system shutdown
   131      * time.
   132      */
   133     void (*shutdown_driver)(void);
   135     /**
   136      * Given a particular keysym, return the keycode associated with it.
   137      * @param keysym The keysym to be resolved, ie "Tab"
   138      * @return the display-specific keycode, or 0 if the keysym cannot
   139      * be resolved.
   140      */
   141     uint16_t (*resolve_keysym)( const gchar *keysym );
   143     /**
   144      * Given a native system keycode, convert it to a dreamcast keyboard code.
   145      */
   146     uint16_t (*convert_to_dckeysym)( uint16_t keycode );
   148     /**
   149      * Given a device-specific event code, return the corresponding keysym.
   150      * The string should be newly allocated (caller will free)
   151      */
   152     gchar *(*get_keysym_for_keycode)( uint16_t keycode );
   154     /**
   155      * Create a render target with the given width and height. If a texture ID
   156      * is supplied (non-zero), the render buffer writes its output to that texture.
   157      * @param tex_id 0 or a valid GL texture name which must have been initialized to
   158      * the correct dimensions. 
   159      */
   160     render_buffer_t (*create_render_buffer)( uint32_t width, uint32_t height, GLuint tex_id );
   162     /**
   163      * Destroy the specified render buffer and release any associated
   164      * resources.
   165      */
   166     void (*destroy_render_buffer)( render_buffer_t buffer );
   168     /**
   169      * Set the current rendering target to the specified buffer.
   170      */
   171     gboolean (*set_render_target)( render_buffer_t buffer );
   173     /**
   174      * Complete rendering and clear the current rendering target. If the 
   175      * buffer has a bound texture, it will be updated if necessary.
   176      */
   177     void (*finish_render)( render_buffer_t buffer );
   179     /**
   180      * Load the supplied frame buffer into the given render buffer.
   181      * Included here to allow driver-specific optimizations.
   182      */
   183     void (*load_frame_buffer)( frame_buffer_t frame, render_buffer_t render );
   185     /**
   186      * Display a single frame using a previously rendered GL buffer.
   187      */
   188     void (*display_render_buffer)( render_buffer_t buffer );
   190     /**
   191      * Display a single blanked frame using a fixed colour for the
   192      * entire frame (specified in BGR888 format). 
   193      */
   194     void (*display_blank)( uint32_t rgb );
   196     /**
   197      * Swap front/back window buffers
   198      */
   199     void (*swap_buffers)();
   201     /**
   202      * Copy the image data from the GL buffer to the target memory buffer,
   203      * using the format etc from the buffer. This may force a glFinish()
   204      * but does not invalidate the buffer.
   205      * @param target buffer to fill with image data, which must be large enough
   206      *  to accomodate the image.
   207      * @param buffer Render buffer to read from.
   208      * @param rowstride rowstride of the target data
   209      * @param format colour format to output the data in.
   210      */
   211     gboolean (*read_render_buffer)( unsigned char *target, render_buffer_t buffer,
   212             int rowstride, int format );
   214     struct display_capabilities capabilities;
   215 } *display_driver_t;
   217 /**
   218  * Print the configured video drivers to the output stream, one to a line.
   219  */
   220 void print_display_drivers( FILE *out );
   221 display_driver_t get_display_driver_by_name( const char *name );
   222 gboolean display_set_driver( display_driver_t driver );
   224 extern uint32_t pvr2_frame_counter;
   226 extern display_driver_t display_driver;
   228 extern struct display_driver display_gtk_driver;
   229 extern struct display_driver display_osx_driver;
   230 extern struct display_driver display_null_driver;
   232 /****************** Input methods **********************/
   234 #define MAX_MOUSE_BUTTONS 32
   236 /* Pressure is 0..127  (allowing a joystick to be defined as two half-axes of 7- bits each) */
   237 #define MAX_PRESSURE 0x7F
   239 typedef key_binding_t input_key_callback_t;
   241 /**
   242  * Callback to receive mouse input events
   243  * @param data pointer passed in at the time the hook was registered
   244  * @param buttons bitmask of button states, where bit 0 is button 0 (left), bit 1 is button
   245  * 1 (middle), bit 2 is button 2 (right) and so forth.
   246  * @param x Horizontal movement since the last invocation (in relative mode) or window position 
   247  * (in absolute mode).
   248  * @param y Vertical movement since the last invocation (in relative mode) or window position
   249  * (in absolute mode).
   250  * @param absolute If TRUE, x and y are the current window coordinates 
   251  *  of the mouse cursor. Otherwise, x and y are deltas from the previous mouse position.
   252  */
   253 typedef void (*input_mouse_callback_t)( void *data, uint32_t buttons, int32_t x, int32_t y, gboolean absolute );
   255 gboolean input_register_key( const gchar *keysym, input_key_callback_t callback,
   256                              void *data, uint32_t value );
   258 void input_unregister_key( const gchar *keysym, input_key_callback_t callback,
   259                            void *data, uint32_t value );
   261 gboolean input_register_keygroup( lxdream_config_group_t group );
   262 void input_unregister_keygroup( lxdream_config_group_t group );
   263 gboolean input_keygroup_changed( void *data, lxdream_config_group_t group, unsigned key,
   264                              const gchar *oldval, const gchar *newval );
   266 /**
   267  * Register a hook to receive all keyboard input events
   268  */
   269 gboolean input_register_keyboard_hook( input_key_callback_t callback, void *data );
   270 void input_unregister_keyboard_hook( input_key_callback_t callback, void *data );
   272 /**
   273  * Register a mouse event hook.
   274  * @param relative TRUE if the caller wants relative mouse movement, FALSE for
   275  * absolute mouse positioning. It's not generally possible to receive both at the same time.
   276  */
   277 gboolean input_register_mouse_hook( gboolean relative, input_mouse_callback_t callback, void *data );
   278 void input_unregister_mouse_hook( input_mouse_callback_t callback, void *data );
   280 gboolean input_is_key_valid( const gchar *keysym );
   282 gboolean input_is_key_registered( const gchar *keysym );
   284 uint16_t input_keycode_to_dckeysym( uint16_t keycode );
   286 /********************** Display/Input methods ***********************/
   288 /**
   289  * Auxilliary input driver - provides input separate to and in addition to the
   290  * core UI/display. (primarily used for joystick devices)
   291  */
   292 typedef struct input_driver {
   293     const char *id; /* Short identifier to display in the UI for the device (eg "JS0" ) */
   295     /**
   296      * Given a particular keysym, return the keycode associated with it.
   297      * @param keysym The keysym to be resolved, ie "Tab"
   298      * @return the display-specific keycode, or 0 if the keysym cannot
   299      * be resolved.
   300      */
   301     uint16_t (*resolve_keysym)( struct input_driver *driver, const gchar *keysym );
   303     /**
   304      * Given a device-specific event code, convert it to a dreamcast keyboard code.
   305      * This is only required for actual keyboard devices, other devices should just
   306      * leave this method NULL.
   307      */
   308     uint16_t (*convert_to_dckeysym)( struct input_driver *driver, uint16_t keycode );
   310     /**
   311      * Given a device-specific event code, return the corresponding keysym.
   312      * The string should be newly allocated (caller will free)
   313      */
   314     gchar *(*get_keysym_for_keycode)( struct input_driver *driver, uint16_t keycode );
   316     /**
   317      * Destroy the input driver.
   318      */
   319     void (*destroy)( struct input_driver *driver );
   321 } *input_driver_t;       
   323 extern struct input_driver system_mouse_driver;
   325 /**
   326  * Register a new input driver (which must have a unique name)
   327  * @param driver the driver to register
   328  * @param max_keycode the highest possible keycode reported by the device
   329  * @return TRUE on success, FALSE on failure (eg driver already registed).
   330  */
   331 gboolean input_register_device( input_driver_t driver, uint16_t max_keycode );
   333 /**
   334  * Determine if the system has an input driver with the given unique ID.
   335  * @param id driver id to check
   336  * @return TRUE if the device exists, otherwise FALSE
   337  */
   338 gboolean input_has_device( const gchar *id );
   340 /**
   341  * Unregister an input driver.
   342  * @param driver the driver to unregister
   343  * If the driver is not in fact registered, this function has no effect.
   344  */
   345 void input_unregister_device( input_driver_t driver );
   347 /**
   348  * Called from the UI to indicate that the emulation window is focused (ie
   349  * able to receive input). This method is used to gate non-UI input devices -
   350  * when the display is not focused, all input events will be silently ignored.
   351  */
   352 void display_set_focused( gboolean has_focus );
   354 /**
   355  * Fire a keydown event on the specified device
   356  * @param input The input device source generating the event, or NULL for the 
   357  *        default GUI device
   358  * @param keycode The device-specific keycode
   359  * @param pressure The pressure of the key (0 to 127), where 0 is unpressed and
   360  *        127 is maximum pressure. Devices without pressure sensitivity should 
   361  *        always use MAX_PRESSURE (127) 
   362  */
   363 void input_event_keydown( input_driver_t input, uint16_t keycode, uint32_t pressure );
   365 void input_event_keyup( input_driver_t input, uint16_t keycode );
   367 /**
   368  * Receive an input mouse down event. Normally these should be absolute events when
   369  * the mouse is not grabbed, and relative when it is.
   370  * @param button the button pressed, where 0 == first button
   371  * @param x_axis The relative or absolute position of the mouse cursor on the X axis
   372  * @param y_axis The relative or absolute position of the mouse cursor on the Y axis
   373  * @param absolute If TRUE, x_axis and y_axis are the current window coordinates 
   374  *  of the mouse cursor. Otherwise, x_axis and y_axis are deltas from the previous mouse position.
   375  */
   376 void input_event_mousedown( uint16_t button, int32_t x_axis, int32_t y_axis, gboolean absolute );
   378 /**
   379  * Receive an input mouse up event. Normally these should be absolute events when
   380  * the mouse is not grabbed, and relative when it is.
   381  * @param button the button released, where 0 == first button
   382  * @param x_axis The relative or absolute position of the mouse cursor on the X axis
   383  * @param y_axis The relative or absolute position of the mouse cursor on the Y axis
   384  * @param absolute If TRUE, x_axis and y_axis are the current window coordinates 
   385  *  of the mouse cursor. Otherwise, x_axis and y_axis are deltas from the previous mouse position.
   386  */
   387 void input_event_mouseup( uint16_t button, int32_t x_axis, int32_t y_axis, gboolean absolute );
   389 /**
   390  * Receive an input mouse motion event. Normally these should be absolute events when
   391  * the mouse is not grabbed, and relative when it is.
   392  * @param x_axis The relative or absolute position of the mouse cursor on the X axis
   393  * @param y_axis The relative or absolute position of the mouse cursor on the Y axis
   394  * @param absolute If TRUE, x_axis and y_axis are the current window coordinates 
   395  *  of the mouse cursor. Otherwise, x_axis and y_axis are deltas from the previous mouse position.
   396  */
   397 void input_event_mousemove( int32_t x_axis, int32_t y_axis, gboolean absolute );
   399 /**
   400  * Given a keycode and the originating input driver, return the corresponding 
   401  * keysym. The caller is responsible for freeing the string.
   402  * @return a newly allocated string, or NULL of the keycode is unresolvable.
   403  */
   404 gchar *input_keycode_to_keysym( input_driver_t driver, uint16_t keycode );
   406 typedef void (*display_keysym_callback_t)( void *data, const gchar *keysym );
   408 /**
   409  * Set the keysym hook function (normally used by the UI to receive non-UI
   410  * input events during configuration.
   411  */
   412 void input_set_keysym_hook( display_keysym_callback_t hook, void *data );
   416 #ifdef __cplusplus
   417 }
   418 #endif
   419 #endif /* !lxdream_display_H */
.