/src/pvr2/
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glrender.c | 1280:38f2b0e60261 | 12 years | nkeynes | Make sure we destroy the render buffers as part of the GL shutdown (fixes | log | |
glutil.c | 1282:9f445c5e252b | 12 years | nkeynes | Android: Preserve render buffers when switching away from app. | log | |
glutil.h | 1287:dac8f363f1fe | 11 years | nkeynes | Add support for Nokia N900 | log | |
pvr2.c | 1291:8884bf45f010 | 11 years | nkeynes | Handle corner case in pvr2_run_slice when we've previously slightly overrun | log | |
pvr2.h | 1282:9f445c5e252b | 12 years | nkeynes | Android: Preserve render buffers when switching away from app. | log | |
pvr2mem.c | 1067:d3c00ffccfcd | 14 years | nkeynes | No-op merge lxdream-mem to tip to remove head (Long since merged in | log | |
pvr2mmio.h | 931:430048ea8b71 | 15 years | nkeynes | More refactoring and general cleanup. Most things should be working again now. | log | |
rendsave.c | 934:3acd3b3ee6d1 | 15 years | nkeynes | Change RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain. | log | |
rendsort.c | 1154:5225c7c059ce | 13 years | nkeynes | Avoid rebinding textures unnecessarily (actually saves a surprising amount | log | |
scene.c | 1257:e1314ad3e7cc | 12 years | nkeynes | Fix have_shaders in glrender.c | log | |
scene.h | 1159:580436b01b6c | 13 years | nkeynes | Implement vertex array range support, and move buffer operations to gl_vbo.c | log | |
shaders.glsl | 1252:2fb29172ee79 | 12 years | nkeynes | Include precision spec for GLES only | log | |
tacore.c | 1145:45674791c6ad | 13 years | nkeynes | Introduce tile iterators to simplify processing of the tile lists | log | |
texcache.c | 1282:9f445c5e252b | 12 years | nkeynes | Android: Preserve render buffers when switching away from app. | log | |
tileiter.h | 1153:00e507e4025c | 13 years | nkeynes | Revert changes from r1151 that went in by accident (not ready from | log | |
yuv.c | 736:a02d1475ccfd | 15 years | nkeynes | Re-indent everything consistently | log |
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