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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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fragment.glsl635:76c63aac359012 yearsnkeynesCommit render work in progress. Main changes:
gl_sl.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
glrender.c847:2089244671d211 yearsnkeynesFog work-in-progress
glutil.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
glutil.h736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
pvr2.c851:41e8ae2c114b11 yearsnkeynesAs long as we've broken save-state compatibility anyway, remove the two FIXME
pvr2.h850:28782ebbd01d11 yearsnkeynesAdd lightgun support
pvr2mem.c834:7682ceeb930911 yearsnkeynesFix DMA/SQ writes to the VRAM32 region
pvr2mmio.h847:2089244671d211 yearsnkeynesFog work-in-progress
rendsave.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
rendsort.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
scene.c847:2089244671d211 yearsnkeynesFog work-in-progress
scene.h847:2089244671d211 yearsnkeynesFog work-in-progress
tacore.c801:92b518a2e91511 yearsnkeynesUnroll first iteration of the bounding loop in ta_commit_polygon - more to
texcache.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
vertex.glsl847:2089244671d211 yearsnkeynesFog work-in-progress
yuv.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
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