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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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fragment.glsl635:76c63aac359014 yearsnkeynesCommit render work in progress. Main changes:
gl_sl.c736:a02d1475ccfd14 yearsnkeynesRe-indent everything consistently
glrender.c886:2bc6d2329cce14 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
glutil.c736:a02d1475ccfd14 yearsnkeynesRe-indent everything consistently
glutil.h736:a02d1475ccfd14 yearsnkeynesRe-indent everything consistently
pvr2.c931:430048ea8b7113 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
pvr2.h931:430048ea8b7113 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
pvr2mem.c931:430048ea8b7113 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
pvr2mmio.h931:430048ea8b7113 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c736:a02d1475ccfd14 yearsnkeynesRe-indent everything consistently
rendsort.c893:8eae02de411a14 yearsnkeynesFix depthfunc on individual translucent tri
scene.c863:a5e5310061e214 yearsnkeynesInitial shadow volume implementation for opaque polygons (stencil isn't quite
scene.h878:c498ba66e85114 yearsnkeynesRemove unused fields from vertex_struct
tacore.c931:430048ea8b7113 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
texcache.c886:2bc6d2329cce14 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
vertex.glsl847:2089244671d214 yearsnkeynesFog work-in-progress
yuv.c736:a02d1475ccfd14 yearsnkeynesRe-indent everything consistently
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