/src/pvr2/
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fragment.glsl | 635:76c63aac3590 | 16 years | nkeynes | Commit render work in progress. Main changes: | log | |
gl_sl.c | 736:a02d1475ccfd | 15 years | nkeynes | Re-indent everything consistently | log | |
glrender.c | 886:2bc6d2329cce | 15 years | nkeynes | Fix texcache_init failing to clear texture_addr to -1 | log | |
glutil.c | 736:a02d1475ccfd | 15 years | nkeynes | Re-indent everything consistently | log | |
glutil.h | 736:a02d1475ccfd | 15 years | nkeynes | Re-indent everything consistently | log | |
pvr2.c | 931:430048ea8b71 | 15 years | nkeynes | More refactoring and general cleanup. Most things should be working again now. | log | |
pvr2.h | 931:430048ea8b71 | 15 years | nkeynes | More refactoring and general cleanup. Most things should be working again now. | log | |
pvr2mem.c | 931:430048ea8b71 | 15 years | nkeynes | More refactoring and general cleanup. Most things should be working again now. | log | |
pvr2mmio.h | 931:430048ea8b71 | 15 years | nkeynes | More refactoring and general cleanup. Most things should be working again now. | log | |
rendsave.c | 736:a02d1475ccfd | 15 years | nkeynes | Re-indent everything consistently | log | |
rendsort.c | 893:8eae02de411a | 15 years | nkeynes | Fix depthfunc on individual translucent tri | log | |
scene.c | 863:a5e5310061e2 | 15 years | nkeynes | Initial shadow volume implementation for opaque polygons (stencil isn't quite | log | |
scene.h | 878:c498ba66e851 | 15 years | nkeynes | Remove unused fields from vertex_struct | log | |
tacore.c | 931:430048ea8b71 | 15 years | nkeynes | More refactoring and general cleanup. Most things should be working again now. | log | |
texcache.c | 886:2bc6d2329cce | 15 years | nkeynes | Fix texcache_init failing to clear texture_addr to -1 | log | |
vertex.glsl | 847:2089244671d2 | 15 years | nkeynes | Fog work-in-progress | log | |
yuv.c | 736:a02d1475ccfd | 15 years | nkeynes | Re-indent everything consistently | log |
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