Search
lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
Download Now
/src/pvr2/
[parent directory]  
fragment.glsl635:76c63aac359013 yearsnkeynesCommit render work in progress. Main changes:
gl_sl.c736:a02d1475ccfd13 yearsnkeynesRe-indent everything consistently
glrender.c886:2bc6d2329cce13 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
glutil.c736:a02d1475ccfd13 yearsnkeynesRe-indent everything consistently
glutil.h736:a02d1475ccfd13 yearsnkeynesRe-indent everything consistently
pvr2.c931:430048ea8b7112 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
pvr2.h931:430048ea8b7112 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
pvr2mem.c931:430048ea8b7112 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
pvr2mmio.h931:430048ea8b7112 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c736:a02d1475ccfd13 yearsnkeynesRe-indent everything consistently
rendsort.c893:8eae02de411a13 yearsnkeynesFix depthfunc on individual translucent tri
scene.c863:a5e5310061e213 yearsnkeynesInitial shadow volume implementation for opaque polygons (stencil isn't quite
scene.h878:c498ba66e85113 yearsnkeynesRemove unused fields from vertex_struct
tacore.c931:430048ea8b7112 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
texcache.c886:2bc6d2329cce13 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
vertex.glsl847:2089244671d213 yearsnkeynesFog work-in-progress
yuv.c736:a02d1475ccfd13 yearsnkeynesRe-indent everything consistently
.