filename | RELEASE_NOTES |
changeset | 623:95fcdcf2094c |
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author | nkeynes |
date | Sun Jun 22 06:49:00 2008 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Big cleanup of the command-line options Add an actual manpage (*gasp*) |
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1 Release notes for lxdream 0.8.3
2 ===================================================
4 Please note that this is still an alpha release - many things are not yet
5 implemented, it has many bugs (especially wrt rendering), and it's
6 not likely to run at 100% speed.
8 Having said all that, some games are known to run to at least
9 some degree (aka everything we've tried), and most homebrew works
10 perfectly or nearly so - feel free to experiment and let us
11 know how it goes.
13 Changes since 0.8.2
14 -------------------
15 * MMU Implementation
16 * Dreamcast mouse + keyboard support
17 * Joystick/gamepad support
18 * Assorted bug-fixes
20 Changes since 0.8.1
21 -------------------
22 * x86-64 architecture support
23 * Preliminary Mac OS X support
24 * Pbuffer support (to support OpenGL drivers without EXT_framebuffer_object)
25 * Support for more recent CDI and NRG image file versions
26 * Minor bugfixes
28 Changes since 0.8
29 -----------------
30 * Various configure/build fixes for compatibility
31 * GDI image support
32 * Minor bugfixes
34 Changes since Milestone 3
35 -------------------------
36 * Speed improvements (translation core now runs at roughly double the speed
37 of M3)
38 * GUI Overhaul - it's actually somewhat usable now. Also removed the gnome
39 dependency (now just needs GTK 2.0)
40 * Sound fixes (aka, some sound actually works now)
41 * A few minor bugfixes and tweaks.
43 Changes since Milestone 2
44 -------------------------
45 * Implemented the SH4 translation core
46 * A handful of minor bugfixes
48 No really, that's it. The good stuff is coming next version, honest
50 Changes since Milestone 1
51 -------------------------
52 * Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
53 quick hack to get something running. It's done for real now.
54 * Initial IO event system (not widely used yet)
55 * Lots of bugfixes throughout the system
57 Known issues
58 ------------
59 The following are known bugs (as opposed to missing features) that will be
60 fixed in the next release, but are too large to be fixed for this version:
62 * Polygons that are partially clipped by the view frustum can be distorted
63 quite badly
64 * Limited depth precision causes tearing of view on some scenes.
66 System requirements
67 -------------------
68 GTK 2.6+
69 ESounD 2.36+
70 OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be
71 fine)
72 GCC, Make, etc.
74 Building
75 --------
76 From the base directory
77 ~$ ./configure
78 ~$ make
79 ~$ make install (optional)
81 Enjoy!
.