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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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fragment.glsl635:76c63aac359016 yearsnkeynesCommit render work in progress. Main changes:
gl_sl.c1009:c29795e15cef15 yearsnkeynesUse the configure result for glsl ARB functions rather than the
glrender.c934:3acd3b3ee6d115 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
glutil.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
glutil.h736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
pvr2.c975:007bf7eb944f15 yearsnkeynesAdd read_byte_for_write mem function for correct implementation of AND.B and friends
pvr2.h953:f4a156508ad115 yearsnkeynesMerge lxdream-mem branch back to trunk
pvr2mem.c953:f4a156508ad115 yearsnkeynesMerge lxdream-mem branch back to trunk
pvr2mmio.h931:430048ea8b7115 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c934:3acd3b3ee6d115 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
rendsort.c934:3acd3b3ee6d115 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
scene.c934:3acd3b3ee6d115 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
scene.h878:c498ba66e85115 yearsnkeynesRemove unused fields from vertex_struct
tacore.c953:f4a156508ad115 yearsnkeynesMerge lxdream-mem branch back to trunk
texcache.c886:2bc6d2329cce15 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
vertex.glsl847:2089244671d215 yearsnkeynesFog work-in-progress
yuv.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
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