Search
lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
Download Now
/src/pvr2/
[parent directory]  
gl_sl.c1140:7dc1c71ece7613 yearsnkeynesImplement fragment shader to support palette textures 'directly', and
glrender.c1154:5225c7c059ce13 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
glutil.c1150:1038800cecd813 yearsnkeynesAdd convenience gl_check_error() function
glutil.h1150:1038800cecd813 yearsnkeynesAdd convenience gl_check_error() function
pvr2.c1080:5b17c9900d9e14 yearsnkeynesSkip drawing the frame when using the null driver - some GL implementations
pvr2.h1154:5225c7c059ce13 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
pvr2mem.c1067:d3c00ffccfcd14 yearsnkeynesNo-op merge lxdream-mem to tip to remove head (Long since merged in
pvr2mmio.h931:430048ea8b7115 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c934:3acd3b3ee6d115 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
rendsort.c1154:5225c7c059ce13 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
scene.c1142:fd82bfba61c413 yearsnkeynesFix call to isGLMultitextureSuppported() in texcache
scene.h1153:00e507e4025c13 yearsnkeynesRevert changes from r1151 that went in by accident (not ready from
shaders.glsl1140:7dc1c71ece7613 yearsnkeynesImplement fragment shader to support palette textures 'directly', and
tacore.c1145:45674791c6ad13 yearsnkeynesIntroduce tile iterators to simplify processing of the tile lists
texcache.c1142:fd82bfba61c413 yearsnkeynesFix call to isGLMultitextureSuppported() in texcache
tileiter.h1153:00e507e4025c13 yearsnkeynesRevert changes from r1151 that went in by accident (not ready from
yuv.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
.