Search
lxdream.org :: lxdream/src/pvr2/glutil.h
lxdream 0.9.1
released Jun 29
Download Now
filename src/pvr2/glutil.h
changeset 687:6bdc2b7032ea
prev669:ab344e42bca9
next736:a02d1475ccfd
author nkeynes
date Sat Jun 14 11:54:15 2008 +0000 (13 years ago)
permissions -rw-r--r--
last change Change colour params to float
Convert background processing over to scene structure (fixes some depth issues as well)
Add color unclamp when supported
view annotate diff log raw
     1 /**
     2  * $Id$
     3  *
     4  * GL-based support functions 
     5  *
     6  * Copyright (c) 2005 Nathan Keynes.
     7  *
     8  * This program is free software; you can redistribute it and/or modify
     9  * it under the terms of the GNU General Public License as published by
    10  * the Free Software Foundation; either version 2 of the License, or
    11  * (at your option) any later version.
    12  *
    13  * This program is distributed in the hope that it will be useful,
    14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  * GNU General Public License for more details.
    17  */
    19 #ifndef lxdream_glutil_H
    20 #define lxdream_glutil_H
    22 #include <stdio.h>
    23 #include "display.h"
    25 /**
    26  * Test if a specific extension is supported. From opengl.org
    27  * @param extension extension name to check for
    28  * @return TRUE if supported, otherwise FALSE.
    29  */
    30 gboolean isGLExtensionSupported( const char *extension );
    32 /**
    33  * Dump GL information to the output stream, usually for debugging purposes
    34  */
    35 void glPrintInfo( FILE *out );
    37 /**
    38  * Test if secondary color (GL_COLOR_SUM) is supported.
    39  */
    40 gboolean isGLSecondaryColorSupported();
    42 gboolean isGLVertexBufferSupported();
    43 gboolean isGLPixelBufferSupported();
    44 gboolean isGLMirroredTextureSupported();
    46 /****** Shader handling (gl_sl.c) *****/
    47 gboolean glsl_is_supported(void);
    48 gboolean glsl_load_shaders( const char *vert_shader, const char *frag_shader );
    49 void glsl_unload_shaders(void);
    50 void glsl_enable_shaders( gboolean enable );
    52 extern const char *glsl_vertex_shader_src;
    53 extern const char *glsl_fragment_shader_src;
    55 #endif /* !lxdream_glutil_H */
.