filename | src/pvr2/glutil.h |
changeset | 687:6bdc2b7032ea |
prev | 669:ab344e42bca9 |
next | 736:a02d1475ccfd |
author | nkeynes |
date | Sat Jun 14 11:54:15 2008 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Change colour params to float Convert background processing over to scene structure (fixes some depth issues as well) Add color unclamp when supported |
view | annotate | diff | log | raw |
1 /**
2 * $Id$
3 *
4 * GL-based support functions
5 *
6 * Copyright (c) 2005 Nathan Keynes.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 */
19 #ifndef lxdream_glutil_H
20 #define lxdream_glutil_H
22 #include <stdio.h>
23 #include "display.h"
25 /**
26 * Test if a specific extension is supported. From opengl.org
27 * @param extension extension name to check for
28 * @return TRUE if supported, otherwise FALSE.
29 */
30 gboolean isGLExtensionSupported( const char *extension );
32 /**
33 * Dump GL information to the output stream, usually for debugging purposes
34 */
35 void glPrintInfo( FILE *out );
37 /**
38 * Test if secondary color (GL_COLOR_SUM) is supported.
39 */
40 gboolean isGLSecondaryColorSupported();
42 gboolean isGLVertexBufferSupported();
43 gboolean isGLPixelBufferSupported();
44 gboolean isGLMirroredTextureSupported();
46 /****** Shader handling (gl_sl.c) *****/
47 gboolean glsl_is_supported(void);
48 gboolean glsl_load_shaders( const char *vert_shader, const char *frag_shader );
49 void glsl_unload_shaders(void);
50 void glsl_enable_shaders( gboolean enable );
52 extern const char *glsl_vertex_shader_src;
53 extern const char *glsl_fragment_shader_src;
55 #endif /* !lxdream_glutil_H */
.