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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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fragment.glsl635:76c63aac359012 yearsnkeynesCommit render work in progress. Main changes:
gl_sl.c736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
glrender.c886:2bc6d2329cce12 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
glutil.c736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
glutil.h736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
pvr2.c921:6c0e9a8f561811 yearsnkeynesOnly call finish_rendering() for texture renders - workaround bug in apple/intel drivers
pvr2.h886:2bc6d2329cce12 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
pvr2mem.c869:b6f38c7ee7a312 yearsnkeynesImplement render-buffer writeback to vram64 regions
pvr2mmio.h847:2089244671d212 yearsnkeynesFog work-in-progress
rendsave.c736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
rendsort.c893:8eae02de411a12 yearsnkeynesFix depthfunc on individual translucent tri
scene.c863:a5e5310061e212 yearsnkeynesInitial shadow volume implementation for opaque polygons (stencil isn't quite
scene.h878:c498ba66e85112 yearsnkeynesRemove unused fields from vertex_struct
tacore.c801:92b518a2e91512 yearsnkeynesUnroll first iteration of the bounding loop in ta_commit_polygon - more to
texcache.c886:2bc6d2329cce12 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
vertex.glsl847:2089244671d212 yearsnkeynesFog work-in-progress
yuv.c736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
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