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lxdream.org :: lxdream/src/pvr2/glutil.h
lxdream 0.9.1
released Jun 29
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filename src/pvr2/glutil.h
changeset 736:a02d1475ccfd
prev687:6bdc2b7032ea
next1066:ddffe9d2b332
author nkeynes
date Thu Dec 11 21:33:08 2008 +0000 (11 years ago)
permissions -rw-r--r--
last change Only call finish_rendering() for texture renders - workaround bug in apple/intel drivers
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     1 /**
     2  * $Id$
     3  *
     4  * GL-based support functions 
     5  *
     6  * Copyright (c) 2005 Nathan Keynes.
     7  *
     8  * This program is free software; you can redistribute it and/or modify
     9  * it under the terms of the GNU General Public License as published by
    10  * the Free Software Foundation; either version 2 of the License, or
    11  * (at your option) any later version.
    12  *
    13  * This program is distributed in the hope that it will be useful,
    14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  * GNU General Public License for more details.
    17  */
    19 #ifndef lxdream_glutil_H
    20 #define lxdream_glutil_H
    22 #include <stdio.h>
    23 #include "display.h"
    25 #ifdef __cplusplus
    26 extern "C" {
    27 #endif
    29 /**
    30  * Test if a specific extension is supported. From opengl.org
    31  * @param extension extension name to check for
    32  * @return TRUE if supported, otherwise FALSE.
    33  */
    34 gboolean isGLExtensionSupported( const char *extension );
    36 /**
    37  * Dump GL information to the output stream, usually for debugging purposes
    38  */
    39 void glPrintInfo( FILE *out );
    41 /**
    42  * Test if secondary color (GL_COLOR_SUM) is supported.
    43  */
    44 gboolean isGLSecondaryColorSupported();
    46 gboolean isGLVertexBufferSupported();
    47 gboolean isGLPixelBufferSupported();
    48 gboolean isGLMirroredTextureSupported();
    50 /****** Shader handling (gl_sl.c) *****/
    51 gboolean glsl_is_supported(void);
    52 gboolean glsl_load_shaders( const char *vert_shader, const char *frag_shader );
    53 void glsl_unload_shaders(void);
    54 void glsl_enable_shaders( gboolean enable );
    56 extern const char *glsl_vertex_shader_src;
    57 extern const char *glsl_fragment_shader_src;
    59 #ifdef __cplusplus
    60 }
    61 #endif
    63 #endif /* !lxdream_glutil_H */
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