filename | src/drivers/vertex.glsl |
changeset | 405:570d93abb5b7 |
author | nkeynes |
date | Tue Oct 16 12:27:28 2007 +0000 (13 years ago) |
permissions | -rw-r--r-- |
last change | Unbind the framebuffer after initialization |
view | annotate | diff | log | raw |
1 // Standard PVR2 vertex shader
3 void main()
4 {
5 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
6 }
.