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lxdream.org :: lxdream/src/pvr2/gl_slsrc.c
lxdream 0.9.1
released Jun 29
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filename src/pvr2/gl_slsrc.c
changeset 635:76c63aac3590
next639:162ee7614b60
author nkeynes
date Thu Feb 14 13:54:11 2008 +0000 (13 years ago)
branchlxdream-render
permissions -rw-r--r--
last change Commit render work in progress. Main changes:
* Preliminary OSMesa support
* Move the generic gl code out to pvr2/
* Implement scene data structure + reader
* Remove the 1/z adjustments
view annotate diff log raw
     1 /**
     2  * This file is automatically generated - do not edit
     3  */
     5 const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\
     6 \n\
     7 void main()\n\
     8 {\n\
     9     gl_Position.xy = ftransform().xy;\n\
    10     gl_Position.z = gl_Vertex.z;\n\
    11     gl_Position.w = 1;\n\
    12     gl_FrontColor = gl_Color;\n\
    13     gl_FrontSecondaryColor = gl_SecondaryColor;\n\
    14     gl_TexCoord[0] = gl_MultiTexCoord0;\n\
    15 }\n\
    16 ";
    18 const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\
    19 \n\
    20 void main()\n\
    21 {\n\
    22 	gl_FragColor = gl_Color;\n\
    23 	gl_FragDepth = gl_FragCoord.z;\n\
    24 }";
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