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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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glrender.c1280:38f2b0e6026112 yearsnkeynesMake sure we destroy the render buffers as part of the GL shutdown (fixes
glutil.c1282:9f445c5e252b12 yearsnkeynesAndroid: Preserve render buffers when switching away from app.
glutil.h1287:dac8f363f1fe11 yearsnkeynesAdd support for Nokia N900
pvr2.c1291:8884bf45f01011 yearsnkeynesHandle corner case in pvr2_run_slice when we've previously slightly overrun
pvr2.h1282:9f445c5e252b12 yearsnkeynesAndroid: Preserve render buffers when switching away from app.
pvr2mem.c1067:d3c00ffccfcd14 yearsnkeynesNo-op merge lxdream-mem to tip to remove head (Long since merged in
pvr2mmio.h931:430048ea8b7115 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c934:3acd3b3ee6d115 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
rendsort.c1154:5225c7c059ce13 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
scene.c1257:e1314ad3e7cc12 yearsnkeynesFix have_shaders in glrender.c
scene.h1159:580436b01b6c13 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
shaders.glsl1252:2fb29172ee7912 yearsnkeynesInclude precision spec for GLES only
tacore.c1145:45674791c6ad13 yearsnkeynesIntroduce tile iterators to simplify processing of the tile lists
texcache.c1282:9f445c5e252b12 yearsnkeynesAndroid: Preserve render buffers when switching away from app.
tileiter.h1153:00e507e4025c13 yearsnkeynesRevert changes from r1151 that went in by accident (not ready from
yuv.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
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