Search :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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glrender.c1257:e1314ad3e7cc8 yearsnkeynesFix have_shaders in glrender.c
glutil.c1258:f8a9c0fd2abb8 yearsnkeynesSmall cleanups:
glutil.h1259:8a69f4d0b31d8 yearsnkeynesRevert to using GL_QUADS when available, fallback to fan-strip when it's not
pvr2.c1157:20053990db6110 yearsnkeynesRip out force_vsync - this didn't work even if it was turned on, which it
pvr2.h1256:a9d29fe74bf38 yearsnkeynesMove glsl loading into common gl code, and set a display capability flag
pvr2mem.c1067:d3c00ffccfcd11 yearsnkeynesNo-op merge lxdream-mem to tip to remove head (Long since merged in
pvr2mmio.h931:430048ea8b7112 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c934:3acd3b3ee6d112 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
rendsort.c1154:5225c7c059ce10 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
scene.c1257:e1314ad3e7cc8 yearsnkeynesFix have_shaders in glrender.c
scene.h1159:580436b01b6c10 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
shaders.glsl1252:2fb29172ee798 yearsnkeynesInclude precision spec for GLES only
tacore.c1145:45674791c6ad10 yearsnkeynesIntroduce tile iterators to simplify processing of the tile lists
texcache.c1256:a9d29fe74bf38 yearsnkeynesMove glsl loading into common gl code, and set a display capability flag
tileiter.h1153:00e507e4025c10 yearsnkeynesRevert changes from r1151 that went in by accident (not ready from
yuv.c736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently