4 * Handles hotkeys for pause/continue, save states, quit, etc
6 * Copyright (c) 2009 wahrhaft
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
24 #include "dreamcast.h"
30 static void hotkey_resume_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
31 static void hotkey_stop_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
32 static void hotkey_reset_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
33 static void hotkey_exit_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
34 static void hotkey_state_select_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
35 static void hotkey_state_save_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
36 static void hotkey_state_load_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
39 struct lxdream_config_entry hotkeys_config[] = {
40 {"resume", N_("Resume emulation"), CONFIG_TYPE_KEY},
41 {"stop", N_("Stop emulation"), CONFIG_TYPE_KEY},
42 {"reset", N_("Reset emulator"), CONFIG_TYPE_KEY},
43 {"exit", N_("Exit emulator"), CONFIG_TYPE_KEY},
44 {"save", N_("Save current quick save"), CONFIG_TYPE_KEY},
45 {"load", N_("Load current quick save"), CONFIG_TYPE_KEY},
46 {"state0", N_("Select quick save state 0"), CONFIG_TYPE_KEY},
47 {"state1", N_("Select quick save state 1"), CONFIG_TYPE_KEY},
48 {"state2", N_("Select quick save state 2"), CONFIG_TYPE_KEY},
49 {"state3", N_("Select quick save state 3"), CONFIG_TYPE_KEY},
50 {"state4", N_("Select quick save state 4"), CONFIG_TYPE_KEY},
51 {"state5", N_("Select quick save state 5"), CONFIG_TYPE_KEY},
52 {"state6", N_("Select quick save state 6"), CONFIG_TYPE_KEY},
53 {"state7", N_("Select quick save state 7"), CONFIG_TYPE_KEY},
54 {"state8", N_("Select quick save state 8"), CONFIG_TYPE_KEY},
55 {"state9", N_("Select quick save state 9"), CONFIG_TYPE_KEY},
56 {NULL, CONFIG_TYPE_NONE}
61 hotkeys_register_keys();
64 void hotkeys_register_keys()
66 input_register_key(hotkeys_config[0].value, &hotkey_resume_callback, NULL, 0);
67 input_register_key(hotkeys_config[1].value, &hotkey_stop_callback, NULL, 0);
68 input_register_key(hotkeys_config[2].value, &hotkey_reset_callback, NULL, 0);
69 input_register_key(hotkeys_config[3].value, &hotkey_exit_callback, NULL, 0);
70 input_register_key(hotkeys_config[4].value, &hotkey_state_save_callback, NULL, 0);
71 input_register_key(hotkeys_config[5].value, &hotkey_state_load_callback, NULL, 0);
72 for (int i = 0; i < 10; i++)
74 input_register_key(hotkeys_config[6 + i].value, &hotkey_state_select_callback, NULL, i);
78 void hotkeys_unregister_keys()
80 input_unregister_key(hotkeys_config[0].value, &hotkey_resume_callback, NULL, 0);
81 input_unregister_key(hotkeys_config[1].value, &hotkey_stop_callback, NULL, 0);
82 input_unregister_key(hotkeys_config[2].value, &hotkey_reset_callback, NULL, 0);
83 input_unregister_key(hotkeys_config[3].value, &hotkey_exit_callback, NULL, 0);
84 input_unregister_key(hotkeys_config[4].value, &hotkey_state_save_callback, NULL, 0);
85 input_unregister_key(hotkeys_config[5].value, &hotkey_state_load_callback, NULL, 0);
86 for (int i = 0; i < 10; i++)
88 input_unregister_key(hotkeys_config[6 + i].value, &hotkey_state_select_callback, NULL, i);
92 lxdream_config_entry_t hotkeys_get_config()
94 return hotkeys_config;
98 static void hotkey_resume_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
100 if (isKeyDown && !dreamcast_is_running() ) {
101 gui_do_later(dreamcast_run);
105 static void hotkey_stop_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
107 if (isKeyDown && dreamcast_is_running() ) {
108 gui_do_later(dreamcast_stop);
112 static void hotkey_reset_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
119 static void hotkey_exit_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
122 dreamcast_shutdown();
127 static void hotkey_state_select_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
130 dreamcast_set_quick_state(value);
134 static void hotkey_state_save_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
137 dreamcast_quick_save();
141 static void hotkey_state_load_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
144 dreamcast_quick_load();
.