/src/pvr2/
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![]() | gl_sl.c | 1134:f502f3d32f90 | 11 years | nkeynes | Dump more information with --gl-info, and print it a little more nicely | log |
![]() | glrender.c | 1139:9af81878480b | 11 years | nkeynes | Eliminate GL_REPLACE tex mode in favour of GL_MODULATE (by setting colour | log |
![]() | glutil.c | 1134:f502f3d32f90 | 11 years | nkeynes | Dump more information with --gl-info, and print it a little more nicely | log |
![]() | glutil.h | 1134:f502f3d32f90 | 11 years | nkeynes | Dump more information with --gl-info, and print it a little more nicely | log |
![]() | pvr2.c | 1080:5b17c9900d9e | 12 years | nkeynes | Skip drawing the frame when using the null driver - some GL implementations | log |
![]() | pvr2.h | 1137:4799d64b3478 | 11 years | nkeynes | Change forced-depth-function lists (autosort, punchout) to just set the | log |
![]() | pvr2mem.c | 1067:d3c00ffccfcd | 13 years | nkeynes | No-op merge lxdream-mem to tip to remove head (Long since merged in | log |
![]() | pvr2mmio.h | 931:430048ea8b71 | 13 years | nkeynes | More refactoring and general cleanup. Most things should be working again now. | log |
![]() | rendsave.c | 934:3acd3b3ee6d1 | 13 years | nkeynes | Change RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain. | log |
![]() | rendsort.c | 1138:3bcb705a7ebc | 11 years | nkeynes | Bind texture 0 instead of enabling/disabling texturing all the time | log |
![]() | scene.c | 1139:9af81878480b | 11 years | nkeynes | Eliminate GL_REPLACE tex mode in favour of GL_MODULATE (by setting colour | log |
![]() | scene.h | 1133:f3da7d810d5c | 11 years | nkeynes | Perform backface culling in scene preparation rather than leaving it to the | log |
![]() | shaders.glsl | 1130:5f56fc931112 | 11 years | nkeynes | Refactor shader management to support multiple programs, which are all | log |
![]() | tacore.c | 1067:d3c00ffccfcd | 13 years | nkeynes | No-op merge lxdream-mem to tip to remove head (Long since merged in | log |
![]() | texcache.c | 1135:68daed8f38af | 11 years | nkeynes | Set gl texture parameters at texture load time rather than render time. | log |
![]() | yuv.c | 736:a02d1475ccfd | 14 years | nkeynes | Re-indent everything consistently | log |
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